Added a pause menu with options to continue or quit.
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extends CanvasLayer
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@onready var pause_menu = $Control
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func _input(event):
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if event.is_action_pressed("ui_cancel"):
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if get_tree().paused:
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resume_game()
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else:
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pause_game()
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func pause_game():
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get_tree().paused = true
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visible = true
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func resume_game():
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get_tree().paused = false
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visible = false
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func _on_quit_button_pressed():
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get_tree().quit()
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func _on_continue_button_pressed():
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resume_game()
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