Separating features into separate scripts
This commit is contained in:
+24
-11
@@ -1,15 +1,18 @@
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[gd_scene load_steps=9 format=4 uid="uid://qd6xvgwrd00g"]
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[gd_scene load_steps=12 format=4 uid="uid://qd6xvgwrd00g"]
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[ext_resource type="Script" uid="uid://3goclr4srt7k" path="res://scenes/Grid/grid_plane_manager.gd" id="1_72cxc"]
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[ext_resource type="Script" uid="uid://5p4mcxw7wann" path="res://scenes/Grid/grid_camera_controller.gd" id="2_o2iv9"]
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[ext_resource type="Script" uid="uid://ehef5rrel4d6" path="res://scenes/Grid/grid_highlight_controller.gd" id="3_n2b7o"]
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[ext_resource type="Script" uid="uid://oy8cl8dscrh2" path="res://scenes/Grid/day_night_controller.gd" id="4_u8bvi"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ground"]
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albedo_color = Color(0.211765, 0.364706, 0.211765, 1)
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[sub_resource type="PlaneMesh" id="PlaneMesh_ground"]
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size = Vector2(10, 10)
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size = Vector2(146.06345, 116.8072)
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[sub_resource type="BoxShape3D" id="BoxShape3D_ground"]
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size = Vector3(10, 0.4, 10)
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size = Vector3(146.06345, 0.4, 116.8072)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_grid"]
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no_depth_test = true
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@@ -17,7 +20,7 @@ shading_mode = 0
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vertex_color_use_as_albedo = true
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albedo_color = Color(0.811765, 0.917647, 1, 0.74902)
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[sub_resource type="ArrayMesh" id="ArrayMesh_q3k88"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_pxg5e"]
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_surfaces = [{
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"aabb": AABB(-5, 0.02, -5, 10, 1e-05, 10),
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"attribute_data": PackedByteArray("M7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6Uzsv+lM7L/pTOy/6U="),
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@@ -34,7 +37,7 @@ no_depth_test = true
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shading_mode = 0
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albedo_color = Color(0.976471, 0.843137, 0.333333, 0.6)
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[sub_resource type="PlaneMesh" id="PlaneMesh_8dkrf"]
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[sub_resource type="PlaneMesh" id="PlaneMesh_dce6m"]
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size = Vector2(1, 1)
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[node name="GridField" type="Node3D"]
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@@ -43,7 +46,7 @@ columns = 10
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rows = 10
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cell_size = 1.0
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ground_thickness = 0.4
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ground_padding = null
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ground_padding = 20.0
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show_grid_lines = true
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grid_line_color = Color(0.2, 0.7, 1, 0.65)
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@@ -63,22 +66,32 @@ shape = SubResource("BoxShape3D_ground")
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unique_name_in_owner = true
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material_override = SubResource("StandardMaterial3D_grid")
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cast_shadow = 0
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mesh = SubResource("ArrayMesh_q3k88")
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mesh = SubResource("ArrayMesh_pxg5e")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(0.707107, -0.5, 0.5, 0, 0.707107, 0.707107, -0.707107, -0.5, 0.5, 0, 5, 0)
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shadow_enabled = true
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transform = Transform3D(-4.37114e-08, -1.0000001, -4.3711392e-08, 0, -4.3711392e-08, 1.0000001, -1.0000002, 4.3711392e-08, 1.9106857e-15, 5.165678e-06, 60, 9.1084837e-07)
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light_color = Color(0.12, 0.18, 0.35, 1)
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light_energy = 0.05
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script = ExtResource("4_u8bvi")
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grid_manager_path = NodePath("..")
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[node name="Camera3D" type="Camera3D" parent="."]
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unique_name_in_owner = true
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transform = Transform3D(0.70710677, -0.40824828, 0.57735026, 0, 0.8164966, 0.57735026, -0.70710677, -0.40824828, 0.57735026, 6, 6, 6)
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transform = Transform3D(0.7071067, -0.40824828, 0.5773502, 0, 0.8164966, 0.5773502, -0.7071067, -0.40824828, 0.5773502, 6, 6, 6)
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current = true
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fov = 60.0
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script = ExtResource("2_o2iv9")
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grid_manager_path = NodePath("..")
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ground_mesh_path = NodePath("../GroundMesh")
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ground_collision_path = NodePath("../GroundBody/GroundCollision")
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[node name="HoverHighlight" type="MeshInstance3D" parent="."]
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unique_name_in_owner = true
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visible = false
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material_override = SubResource("StandardMaterial3D_highlight")
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cast_shadow = 0
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mesh = SubResource("PlaneMesh_8dkrf")
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mesh = SubResource("PlaneMesh_dce6m")
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script = ExtResource("3_n2b7o")
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grid_manager_path = NodePath("..")
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camera_path = NodePath("../Camera3D")
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