Giving character sleep requirements, when character gets tired it goes home and sleeps
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@@ -113,8 +113,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 0.3, -4.5)
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script = ExtResource("5_n4d0h")
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grid_manager_path = NodePath("..")
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camera_path = NodePath("../Camera3D")
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start_cell = Vector2i(0, 0)
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move_speed = 5.0
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home_marker_scene = ExtResource("7_1vmu7")
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day_night_controller_path = NodePath("../DirectionalLight3D")
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[node name="Mesh" type="MeshInstance3D" parent="GridCharacter"]
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material_override = SubResource("StandardMaterial3D_character")
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