Giving character sleep requirements, when character gets tired it goes home and sleeps

This commit is contained in:
hz
2025-11-08 16:49:49 -06:00
parent 00be758651
commit 8e6f6498c9
2 changed files with 83 additions and 0 deletions
+2
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@@ -113,8 +113,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.5, 0.3, -4.5)
script = ExtResource("5_n4d0h")
grid_manager_path = NodePath("..")
camera_path = NodePath("../Camera3D")
start_cell = Vector2i(0, 0)
move_speed = 5.0
home_marker_scene = ExtResource("7_1vmu7")
day_night_controller_path = NodePath("../DirectionalLight3D")
[node name="Mesh" type="MeshInstance3D" parent="GridCharacter"]
material_override = SubResource("StandardMaterial3D_character")