moved to git
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extends Control
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func _on_start_button_pressed():
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pass # TODO: update below with the game scene
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# get_tree().change_scene_to_file("TODO")
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func _on_settings_button_pressed():
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get_tree().change_scene_to_file("res://scenes/Settings.tscn")
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func _on_quit_button_pressed():
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get_tree().quit()
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