Fixing daynight cycle, and adding character home
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[gd_scene load_steps=4 format=4 uid="uid://r703rwsvxsx2"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_home"]
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albedo_color = Color(0.196078, 0.643137, 0.909804, 1)
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metallic = 0.0
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roughness = 1.0
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[sub_resource type="CylinderMesh" id="CylinderMesh_home"]
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radius = 0.45
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height = 0.05
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[node name="GridHome" type="MeshInstance3D"]
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mesh = SubResource("CylinderMesh_home")
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material_override = SubResource("StandardMaterial3D_home")
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cast_shadow = 0
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