Fixing daynight cycle, and adding character home

This commit is contained in:
hz
2025-11-08 16:38:03 -06:00
parent d37ef6c0b9
commit 00be758651
6 changed files with 200 additions and 19 deletions
+15
View File
@@ -0,0 +1,15 @@
[gd_scene load_steps=4 format=4 uid="uid://r703rwsvxsx2"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_home"]
albedo_color = Color(0.196078, 0.643137, 0.909804, 1)
metallic = 0.0
roughness = 1.0
[sub_resource type="CylinderMesh" id="CylinderMesh_home"]
radius = 0.45
height = 0.05
[node name="GridHome" type="MeshInstance3D"]
mesh = SubResource("CylinderMesh_home")
material_override = SubResource("StandardMaterial3D_home")
cast_shadow = 0