4 player local coop
2d platforming
2 types of things coming into the room one positive thing needs to be dealt with at a mid point one negative thing needs to be dealt with at the top, and if it's put in the middle it breaks the middle tier, the tricks will eat candy out of the basket we want the positive things entering the room to be physics objects that bounce off the character negative thing can consume the positive thing to create more negative things there is some delay before the negative things consumes another positive thing
Anxiety/stress is our overall game health overall stress rises based on the number of the negative objects present when stress levels get too high the game ends
Each player has individual anxiety /stress players can meditate to reduce their own stress players can indulge in sexual favors with each other to reduce stress player stress increases faster when carry the negative object player stress decreases when carrying positive object
Win scenario is filling the mid tier objectives with the positive objects