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ggj2026/AGENTS.md

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GGJ2026 Agent Notes

These notes are for coding agents working in this repo. Keep them short, actionable, and up to date.

Project Overview

  • Unity project (2D). Main code in Assets/Scripts/.
  • Input uses Unity Input System with Assets/InputSystem_Actions.inputactions.
  • Scene of interest: Assets/Scenes/Level1.unity.

Input/Controllers

  • Player controllers are PlayerPlatformerController and PlayerPickupController.
  • Each controller instantiates its own InputActionAsset and can filter to a specific device.
  • Device filtering is based on:
    • controlSchemeName == "Gamepad" and/or
    • gamepadIndex >= 0.
  • When no matching gamepad is available, controllers ignore input until the device appears.
  • Gamepad index inference:
    • actionMapName = Player -> index 0
    • actionMapName = Player2/Player3/... -> index (N-1)
  • If you add/rename action maps, update inference or set gamepadIndex explicitly.

Level1 Scene Notes

  • Player 2/3/4 are placed directly in the scene and set to Gamepad.
  • Current expected indices:
    • Player2 -> gamepadIndex: 0
    • Player3 -> gamepadIndex: 1
    • Player4 -> gamepadIndex: 2
  • If you want a 4th controller player, set gamepadIndex: 3 and ensure controlSchemeName: Gamepad.

Prefabs

  • Assets/Prefabs/Player.prefab defaults to controlSchemeName: Keyboard&Mouse and gamepadIndex: -1.
  • If you instantiate players at runtime, set gamepadIndex and controlSchemeName per player.

Editing Tips

  • Use rg for searches (rg -n "term" Assets).
  • Prefer apply_patch for small edits.
  • Avoid touching Library/, Temp/, and Logs/.