using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UIElements; public class MainMenuController : MonoBehaviour { [SerializeField] private string startSceneName = "Level1"; private UIDocument uiDocument; private Button startButton; private void OnEnable() { uiDocument ??= GetComponent(); if (uiDocument == null) { return; } var root = uiDocument.rootVisualElement; if (root == null) { return; } startButton = root.Q