using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UIElements; public class MainMenuController : MonoBehaviour { [SerializeField] private List buttonNames = new List { "Start", "Experiment", "Level2", "Credits" }; [SerializeField] private List sceneNames = new List { "Level1", "Experiment", "Level2", "Credits" }; private UIDocument uiDocument; private List