using UnityEngine; [RequireComponent(typeof(SpriteRenderer))] public class AutoSquareSprite : MonoBehaviour { private static Sprite cachedSquare; private void Awake() { var spriteRenderer = GetComponent(); if (spriteRenderer.sprite != null) { return; } if (cachedSquare == null) { var texture = Texture2D.whiteTexture; cachedSquare = Sprite.Create( texture, new Rect(0f, 0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 1f); cachedSquare.name = "RuntimeSquare"; } spriteRenderer.sprite = cachedSquare; } }