using UnityEngine; public class TrickSpawnKeeper : MonoBehaviour { [SerializeField] private Spawner spawner; [SerializeField] private float checkInterval = 1f; private float nextCheckTime; private void Update() { if (Time.time < nextCheckTime) { return; } nextCheckTime = Time.time + checkInterval; if (spawner == null) { return; } if (TrickController.ActiveCount == 0) { spawner.SpawnNow(); } } }