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# GGJ2026 Agent Notes
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These notes are for coding agents working in this repo. Keep them short, actionable, and up to date.
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||||||
## Project Overview
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- Unity project (2D). Main code in `Assets/Scripts/`.
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- Input uses Unity Input System with `Assets/InputSystem_Actions.inputactions`.
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- Scene of interest: `Assets/Scenes/Level1.unity`.
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## Input/Controllers
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- Player controllers are `PlayerPlatformerController` and `PlayerPickupController`.
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- Each controller instantiates its own `InputActionAsset` and can filter to a specific device.
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- Device filtering is based on:
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- `controlSchemeName == "Gamepad"` and/or
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- `gamepadIndex >= 0`.
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- When no matching gamepad is available, controllers ignore input until the device appears.
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- Gamepad index inference:
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- `actionMapName = Player` -> index 0
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- `actionMapName = Player2/Player3/...` -> index (N-1)
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- If you add/rename action maps, update inference or set `gamepadIndex` explicitly.
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## Level1 Scene Notes
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- Player 2/3/4 are placed directly in the scene and set to Gamepad.
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- Current expected indices:
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- Player2 -> `gamepadIndex: 0`
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- Player3 -> `gamepadIndex: 1`
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- Player4 -> `gamepadIndex: 2`
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- If you want a 4th controller player, set `gamepadIndex: 3` and ensure `controlSchemeName: Gamepad`.
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## Prefabs
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- `Assets/Prefabs/Player.prefab` defaults to `controlSchemeName: Keyboard&Mouse` and `gamepadIndex: -1`.
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- If you instantiate players at runtime, set `gamepadIndex` and `controlSchemeName` per player.
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## Editing Tips
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- Use `rg` for searches (`rg -n "term" Assets`).
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- Prefer `apply_patch` for small edits.
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- Avoid touching `Library/`, `Temp/`, and `Logs/`.
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@@ -1,25 +1,21 @@
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|||||||
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
<PropertyGroup>
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<BaseIntermediateOutputPath>Temp\obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)</IntermediateOutputPath>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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||||||
<UseCommonOutputDirectory>true</UseCommonOutputDirectory>
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||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
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</PropertyGroup>
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<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
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<ItemGroup>
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<ProjectCapability Include="Unity" />
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<ProjectCapability Include="EnableOnDemandExcludedFolderLoading" />
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</ItemGroup>
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<PropertyGroup>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<EnableDefaultItems>false</EnableDefaultItems>
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<LangVersion>9.0</LangVersion>
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<LangVersion>9.0</LangVersion>
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||||||
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<PropertyGroup>
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||||||
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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||||||
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{1E981750-D248-28D9-7629-4D5A5BCFF26D}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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||||||
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<AppDesignerFolder>Properties</AppDesignerFolder>
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||||||
<AssemblyName>Assembly-CSharp</AssemblyName>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFramework>netstandard2.1</TargetFramework>
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@@ -27,23 +23,39 @@
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<Analyzer Include="C:\Users\roegnere\.vscode\extensions\visualstudiotoolsforunity.vstuc-1.2.1\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
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<Analyzer Include="C:\Program Files\Unity\Hub\Editor\6000.3.6f1\Editor\Data\Tools\BuildPipeline\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
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||||||
@@ -52,24 +64,14 @@
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|||||||
<Compile Include="Assets\Scripts\PlayerPlatformerController.cs" />
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<Compile Include="Assets\Scripts\PlayerPlatformerController.cs" />
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||||||
<Compile Include="Assets\Scripts\AutoSquareSprite.cs" />
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<Compile Include="Assets\Scripts\AutoSquareSprite.cs" />
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||||||
<Compile Include="Assets\Scripts\ScoreManager.cs" />
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<Compile Include="Assets\Scripts\ScoreManager.cs" />
|
||||||
<Compile Include="Assets\Scripts\LoseScreenController.cs" />
|
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||||||
<Compile Include="Assets\Scripts\BasketController.cs" />
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<Compile Include="Assets\Scripts\BasketController.cs" />
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||||||
<Compile Include="Assets\Scripts\TrickCollisionManager.cs" />
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||||||
<Compile Include="Assets\Scripts\Spawner.cs" />
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<Compile Include="Assets\Scripts\Spawner.cs" />
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||||||
<Compile Include="Assets\Scripts\PlayerPickupController.cs" />
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<Compile Include="Assets\Scripts\PlayerPickupController.cs" />
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||||||
<Compile Include="Assets\Scripts\TrickController.cs" />
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<Compile Include="Assets\Scripts\TrickController.cs" />
|
||||||
<Compile Include="Assets\Scripts\WinSceneController.cs" />
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||||||
<Compile Include="Assets\Scripts\PlayerStressController.cs" />
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||||||
<Compile Include="Assets\Scripts\TrickSpawnKeeper.cs" />
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||||||
<Compile Include="Assets\Scripts\WinScreenController.cs" />
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||||||
<Compile Include="Assets\Scripts\MainMenuController.cs" />
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<Compile Include="Assets\Scripts\MainMenuController.cs" />
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||||||
<Compile Include="Assets\Scripts\CreditsInputHandler.cs" />
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||||||
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|
||||||
<ItemGroup>
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|
||||||
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||||||
<None Include="Assets\UI Toolkit\LoseScreen.uxml" />
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||||||
<None Include="Assets\UI Toolkit\MainMenu.uxml" />
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||||||
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@@ -1400,15 +1402,13 @@
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