Adding trick respawn logic

This commit is contained in:
hz
2026-01-31 22:03:18 -06:00
parent 36422bbbc6
commit e6593192a7
6 changed files with 74 additions and 3 deletions
+16 -2
View File
@@ -2521,10 +2521,10 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Spawner
objectToSpawn: {fileID: 700000000, guid: 8bf8957665594a718535d06aba0cdee7, type: 3}
spawnInterval: 3
spawnInterval: 5
maxAlive: 1
spawnOnStart: 1
repeatSpawns: 0
repeatSpawns: 1
--- !u!1 &2100000100
GameObject:
m_ObjectHideFlags: 0
@@ -2569,6 +2569,20 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 44f2fea877e8498fa4898917356fb2e6, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &2100000103
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2100000100}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4eb1753179e848ed8662b6f039a33df9, type: 3}
m_Name:
m_EditorClassIdentifier:
spawner: {fileID: 2100000002}
checkInterval: 1
--- !u!1001 &1760117322204329348
PrefabInstance:
m_ObjectHideFlags: 0