Adding trick respawn logic
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@@ -2521,10 +2521,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Spawner
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objectToSpawn: {fileID: 700000000, guid: 8bf8957665594a718535d06aba0cdee7, type: 3}
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spawnInterval: 3
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spawnInterval: 5
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maxAlive: 1
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spawnOnStart: 1
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repeatSpawns: 0
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repeatSpawns: 1
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--- !u!1 &2100000100
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GameObject:
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m_ObjectHideFlags: 0
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@@ -2569,6 +2569,20 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 44f2fea877e8498fa4898917356fb2e6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &2100000103
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2100000100}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4eb1753179e848ed8662b6f039a33df9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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spawner: {fileID: 2100000002}
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checkInterval: 1
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--- !u!1001 &1760117322204329348
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PrefabInstance:
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m_ObjectHideFlags: 0
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