Merge pull request 'Healing' (#50) from Healing into main
Reviewed-on: admin/GGJ2026#50 Reviewed-by: reinholzj <[email protected]>
This commit is contained in:
@@ -75,10 +75,13 @@
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<Compile Include="Assets\Scripts\WinScreenController.cs" />
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<Compile Include="Assets\Scripts\MainMenuController.cs" />
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<Compile Include="Assets\Scripts\CreditsInputHandler.cs" />
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<Compile Include="Assets\Scripts\LoseGuiController.cs" />
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<Compile Include="Assets\Scripts\LoseGuiController.cs" />
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<Compile Include="Assets\Scripts\HealthGUIController.cs" />
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<Compile Include="Assets\Scripts\HealthGUIController.cs" />
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<Compile Include="Assets\Scripts\PlayerAnimationController.cs" />
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@@ -303,8 +326,7 @@ AnimatorState:
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@@ -268,6 +297,17 @@
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@@ -336,6 +385,17 @@
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m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_Sprite: {fileID: 21300000, guid: c28a83d936216af40976803e59feffac, type: 3}
|
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
|
||||||
m_FlipX: 0
|
|
||||||
m_FlipY: 0
|
|
||||||
m_DrawMode: 0
|
|
||||||
m_Size: {x: 2.87, y: 3.58}
|
|
||||||
m_AdaptiveModeThreshold: 0.5
|
|
||||||
m_SpriteTileMode: 0
|
|
||||||
m_WasSpriteAssigned: 1
|
|
||||||
m_SpriteSortPoint: 0
|
|
||||||
--- !u!4 &1063739950
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1063739947}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
m_LocalPosition: {x: 8.13, y: 2.32, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1118230342
|
--- !u!1 &1118230342
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -1861,6 +1778,7 @@ MonoBehaviour:
|
|||||||
actionMapName: Player
|
actionMapName: Player
|
||||||
moveActionName: Move
|
moveActionName: Move
|
||||||
jumpActionName: Jump
|
jumpActionName: Jump
|
||||||
|
healActionName: Heal
|
||||||
controlSchemeName:
|
controlSchemeName:
|
||||||
gamepadIndex: -1
|
gamepadIndex: -1
|
||||||
moveSpeed: 6
|
moveSpeed: 6
|
||||||
@@ -2436,6 +2354,10 @@ PrefabInstance:
|
|||||||
propertyPath: actionMapName
|
propertyPath: actionMapName
|
||||||
value: Player2
|
value: Player2
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
|
||||||
|
propertyPath: healActionName
|
||||||
|
value: Heal
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
|
- target: {fileID: 7763498473808654306, guid: 414ae949bae840c4589b38dd91c715e0, type: 3}
|
||||||
propertyPath: controlSchemeName
|
propertyPath: controlSchemeName
|
||||||
value: Gamepad
|
value: Gamepad
|
||||||
@@ -3111,4 +3033,4 @@ SceneRoots:
|
|||||||
- {fileID: 2100000101}
|
- {fileID: 2100000101}
|
||||||
- {fileID: 2200000001}
|
- {fileID: 2200000001}
|
||||||
- {fileID: 491328828}
|
- {fileID: 491328828}
|
||||||
- {fileID: 393625611}
|
- {fileID: 738367608}
|
||||||
|
|||||||
@@ -191,10 +191,12 @@ MonoBehaviour:
|
|||||||
- Start
|
- Start
|
||||||
- Experiment
|
- Experiment
|
||||||
- Level2
|
- Level2
|
||||||
|
- Credits
|
||||||
sceneNames:
|
sceneNames:
|
||||||
- Level1
|
- Level1
|
||||||
- Experiment
|
- Experiment
|
||||||
- Level2
|
- Level2
|
||||||
|
- Credits
|
||||||
--- !u!1 &519420028
|
--- !u!1 &519420028
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -0,0 +1,63 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UIElements;
|
||||||
|
|
||||||
|
public class CreditsInputHandler : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private List<string> buttonNames = new List<string> { "Back" };
|
||||||
|
[SerializeField] private List<string> sceneNames = new List<string> { "MainMenu" };
|
||||||
|
private UIDocument uiDocument;
|
||||||
|
private List<Button> buttons;
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
uiDocument ??= GetComponent<UIDocument>();
|
||||||
|
if (uiDocument == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var root = uiDocument.rootVisualElement;
|
||||||
|
if (root == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons = new List<Button> { new Button() };
|
||||||
|
for (int i = 0; i < buttons.Count; i++)
|
||||||
|
{
|
||||||
|
int buttonIndex = i;
|
||||||
|
|
||||||
|
buttons[i] = root.Q<Button>(buttonNames[i]);
|
||||||
|
|
||||||
|
if (buttons[i] == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons[i].clicked += () => HandleStartClicked(sceneNames[buttonIndex]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < buttons.Count; i++)
|
||||||
|
{
|
||||||
|
if (buttons[i] == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
buttons[i].clicked -= () => HandleStartClicked(buttonNames[i]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleStartClicked(string sceneName)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrWhiteSpace(sceneName))
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(sceneName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: df3455d232d364f4b809e3308d7b42b2
|
||||||
@@ -5,8 +5,8 @@ using UnityEngine.UIElements;
|
|||||||
|
|
||||||
public class MainMenuController : MonoBehaviour
|
public class MainMenuController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private List<string> buttonNames = new List<string> { "Start", "Experiment", "Level2" };
|
[SerializeField] private List<string> buttonNames = new List<string> { "Start", "Experiment", "Level2", "Credits" };
|
||||||
[SerializeField] private List<string> sceneNames = new List<string> { "Level1", "Experiment", "Level2" };
|
[SerializeField] private List<string> sceneNames = new List<string> { "Level1", "Experiment", "Level2", "Credits" };
|
||||||
private UIDocument uiDocument;
|
private UIDocument uiDocument;
|
||||||
private List<Button> buttons;
|
private List<Button> buttons;
|
||||||
|
|
||||||
@@ -24,7 +24,7 @@ public class MainMenuController : MonoBehaviour
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
buttons = new List<Button> { new Button(), new Button(), new Button() };
|
buttons = new List<Button> { new Button(), new Button(), new Button(), new Button() };
|
||||||
for (int i = 0; i < buttons.Count; i++)
|
for (int i = 0; i < buttons.Count; i++)
|
||||||
{
|
{
|
||||||
int buttonIndex = i;
|
int buttonIndex = i;
|
||||||
|
|||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerAnimationController : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fdb391b004c27a64da8f6922aab5512e
|
||||||
@@ -192,7 +192,7 @@ public class PlayerPickupController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DropObject(bool applyThrow)
|
public void DropObject(bool applyThrow)
|
||||||
{
|
{
|
||||||
// Re-enable physics
|
// Re-enable physics
|
||||||
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
|
if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
[SerializeField] private string actionMapName = "Player";
|
[SerializeField] private string actionMapName = "Player";
|
||||||
[SerializeField] private string moveActionName = "Move";
|
[SerializeField] private string moveActionName = "Move";
|
||||||
[SerializeField] private string jumpActionName = "Jump";
|
[SerializeField] private string jumpActionName = "Jump";
|
||||||
[SerializeField] private string healActionName = "Crouch";
|
[SerializeField] private string healActionName = "Heal";
|
||||||
[SerializeField] private string controlSchemeName = "";
|
[SerializeField] private string controlSchemeName = "";
|
||||||
[SerializeField] private int gamepadIndex = -1;
|
[SerializeField] private int gamepadIndex = -1;
|
||||||
[SerializeField] private float moveSpeed = 6f;
|
[SerializeField] private float moveSpeed = 6f;
|
||||||
@@ -19,6 +19,8 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
[SerializeField] private float groundCheckDistance = 0.05f;
|
[SerializeField] private float groundCheckDistance = 0.05f;
|
||||||
|
|
||||||
private PlayerStressController playerStressController;
|
private PlayerStressController playerStressController;
|
||||||
|
private PlayerPickupController playerPickupController;
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
private Rigidbody2D body;
|
private Rigidbody2D body;
|
||||||
private BoxCollider2D bodyCollider;
|
private BoxCollider2D bodyCollider;
|
||||||
@@ -28,12 +30,17 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
private InputAction healAction;
|
private InputAction healAction;
|
||||||
public float LastMoveX { get; private set; }
|
public float LastMoveX { get; private set; }
|
||||||
private bool deviceFilterEnabled;
|
private bool deviceFilterEnabled;
|
||||||
|
private int healCoolDownTicks = 15;
|
||||||
|
private int currentHealCoolDown = 0;
|
||||||
|
private bool canHeal = true;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
body = GetComponent<Rigidbody2D>();
|
body = GetComponent<Rigidbody2D>();
|
||||||
bodyCollider = GetComponent<BoxCollider2D>();
|
bodyCollider = GetComponent<BoxCollider2D>();
|
||||||
playerStressController = GetComponent<PlayerStressController>();
|
playerStressController = GetComponent<PlayerStressController>();
|
||||||
|
playerPickupController = GetComponent<PlayerPickupController>();
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
@@ -56,10 +63,12 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
var map = runtimeActions.FindActionMap(actionMapName, true);
|
var map = runtimeActions.FindActionMap(actionMapName, true);
|
||||||
moveAction = map.FindAction(moveActionName, true);
|
moveAction = map.FindAction(moveActionName, true);
|
||||||
jumpAction = map.FindAction(jumpActionName, true);
|
jumpAction = map.FindAction(jumpActionName, true);
|
||||||
|
healAction = map.FindAction(healActionName, true);
|
||||||
|
|
||||||
moveAction.Enable();
|
moveAction.Enable();
|
||||||
jumpAction.Enable();
|
jumpAction.Enable();
|
||||||
jumpAction.performed += OnJumpPerformed;
|
jumpAction.performed += OnJumpPerformed;
|
||||||
|
healAction.Enable();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
@@ -75,6 +84,11 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
moveAction.Disable();
|
moveAction.Disable();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (healAction != null)
|
||||||
|
{
|
||||||
|
healAction.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
if (runtimeActions != null)
|
if (runtimeActions != null)
|
||||||
{
|
{
|
||||||
runtimeActions.Disable();
|
runtimeActions.Disable();
|
||||||
@@ -86,6 +100,21 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
|
if(IsGrounded())
|
||||||
|
{
|
||||||
|
animator.SetBool("isJumping", false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (healAction == null) return;
|
||||||
|
|
||||||
|
currentHealCoolDown++;
|
||||||
|
|
||||||
|
if (currentHealCoolDown >= healCoolDownTicks)
|
||||||
|
{
|
||||||
|
currentHealCoolDown = 0;
|
||||||
|
canHeal = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (moveAction == null)
|
if (moveAction == null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
@@ -93,6 +122,28 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
|
|
||||||
if (playerStressController.isPanicking) return;
|
if (playerStressController.isPanicking) return;
|
||||||
|
|
||||||
|
if (healAction.IsPressed())
|
||||||
|
{
|
||||||
|
animator.SetBool("isBreathing", true);
|
||||||
|
|
||||||
|
if (playerPickupController.heldObject != null)
|
||||||
|
{
|
||||||
|
playerPickupController.DropObject(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (canHeal)
|
||||||
|
{
|
||||||
|
playerStressController.ReduceStress(3f);
|
||||||
|
canHeal = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
animator.SetBool("isBreathing", false);
|
||||||
|
}
|
||||||
|
|
||||||
var input = moveAction.ReadValue<Vector2>();
|
var input = moveAction.ReadValue<Vector2>();
|
||||||
if (Mathf.Abs(input.x) > 0.01f)
|
if (Mathf.Abs(input.x) > 0.01f)
|
||||||
{
|
{
|
||||||
@@ -101,11 +152,28 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
var velocity = body.linearVelocity;
|
var velocity = body.linearVelocity;
|
||||||
velocity.x = input.x * moveSpeed;
|
velocity.x = input.x * moveSpeed;
|
||||||
body.linearVelocity = velocity;
|
body.linearVelocity = velocity;
|
||||||
|
|
||||||
|
if(velocity.x != 0)
|
||||||
|
{
|
||||||
|
animator.SetBool("isRunning", true);
|
||||||
|
if (velocity.x > 0 && IsGrounded())
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(.25f, .25f, .25f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
transform.localScale = new Vector3(-.25f, .25f, .25f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
animator.SetBool("isRunning", false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnJumpPerformed(InputAction.CallbackContext context)
|
private void OnJumpPerformed(InputAction.CallbackContext context)
|
||||||
{
|
{
|
||||||
if (playerStressController.isPanicking) return;
|
if (playerStressController.isPanicking || healAction.IsPressed()) return;
|
||||||
|
|
||||||
if (!IsGrounded())
|
if (!IsGrounded())
|
||||||
{
|
{
|
||||||
@@ -116,6 +184,8 @@ public class PlayerPlatformerController : MonoBehaviour
|
|||||||
velocity.y = 0f;
|
velocity.y = 0f;
|
||||||
body.linearVelocity = velocity;
|
body.linearVelocity = velocity;
|
||||||
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
|
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
|
||||||
|
|
||||||
|
animator.SetBool("isJumping", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool ShouldFilterDevices()
|
private bool ShouldFilterDevices()
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ using UnityEngine;
|
|||||||
public class PlayerStressController : MonoBehaviour
|
public class PlayerStressController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public PlayerPickupController pickupController;
|
public PlayerPickupController pickupController;
|
||||||
|
private Animator animator;
|
||||||
|
|
||||||
[Header("Stress Settings")]
|
[Header("Stress Settings")]
|
||||||
public float currentStress = 0f;
|
public float currentStress = 0f;
|
||||||
@@ -25,6 +26,7 @@ public class PlayerStressController : MonoBehaviour
|
|||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
// Start the repeating loop
|
// Start the repeating loop
|
||||||
StartCoroutine(StressCheckLoop());
|
StartCoroutine(StressCheckLoop());
|
||||||
}
|
}
|
||||||
@@ -76,6 +78,8 @@ public class PlayerStressController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
|
|
||||||
isPanicking = true;
|
isPanicking = true;
|
||||||
|
animator.SetBool("isCollapsed", true);
|
||||||
|
|
||||||
Debug.Log("Player is freaking out man!");
|
Debug.Log("Player is freaking out man!");
|
||||||
// Add effects like screen shake or slowing down the player here
|
// Add effects like screen shake or slowing down the player here
|
||||||
OnPlayerPanic?.Invoke(); // Trigger the panic event
|
OnPlayerPanic?.Invoke(); // Trigger the panic event
|
||||||
|
|||||||
@@ -0,0 +1,14 @@
|
|||||||
|
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||||
|
<ui:VisualElement style="flex-grow: 1; background-color: rgb(0, 0, 0); justify-content: center;">
|
||||||
|
<ui:Label text="Credits " name="Label" style="height: 88px; -unity-text-align: upper-center; font-size: 80%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
|
||||||
|
<ui:Label text="Programming " name="ProgrammingTitle" style="height: 53px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
|
||||||
|
<ui:Label text="Josiah Reinholz Connor Manke Walter Abbott Zeeshaun Masood " name="ProgrammingBody" style="height: 178px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: normal; color: rgb(205, 205, 205);"/>
|
||||||
|
<ui:Label text="Art" name="ArtTitle" style="height: 50px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
|
||||||
|
<ui:Label text="Kevin Ryan Josiah Reinholz" name="ArtBody" style="height: 96px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: normal; color: rgb(205, 205, 205);"/>
|
||||||
|
<ui:Label text="Music" name="MusicTitle" style="height: 56px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
|
||||||
|
<ui:Label text="Evan Roegner" name="MusicBody" style="height: 63px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: normal; color: rgb(205, 205, 205);"/>
|
||||||
|
<ui:Label text="Voice Acting" name="VoiceActingTitle" style="height: 56px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: bold; color: rgb(255, 255, 255);"/>
|
||||||
|
<ui:Label text="Robbie Thao Walter Abbott Connor Manke Evan Roegner" name="VoiceActingBody" style="height: 181px; -unity-text-align: upper-center; font-size: 40%; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); -unity-font-style: normal; color: rgb(205, 205, 205);"/>
|
||||||
|
<ui:Button text="Back " name="Back" style="width: 664px; white-space: pre; background-color: rgb(70, 70, 70); color: rgb(255, 255, 255); background-size: 100% 100%; scale: 1 1; -unity-text-auto-size: none; -unity-font-style: bold; bottom: auto; left: auto; right: auto; aspect-ratio: auto; max-width: initial; height: 128px; align-items: stretch; align-self: center; -unity-font-definition: url("project://database/Assets/Fonts/PressStart2P-vaV7.ttf?fileID=12800000&guid=23a53ce4db6308e4aa6b88d805455d1c&type=3#PressStart2P-vaV7"); font-size: 40px;"/>
|
||||||
|
</ui:VisualElement>
|
||||||
|
</ui:UXML>
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b0e6461d318f32d4fac4a5ef05bb6015
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
@@ -6,5 +6,6 @@
|
|||||||
<ui:Button text="Start" name="Start" emoji-fallback-support="true" enabled="false" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
<ui:Button text="Start" name="Start" emoji-fallback-support="true" enabled="false" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
||||||
<ui:Button text="Experiment" name="Experiment" emoji-fallback-support="true" enabled="true" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
<ui:Button text="Experiment" name="Experiment" emoji-fallback-support="true" enabled="true" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
||||||
<ui:Button text="Level 2" name="Level2" emoji-fallback-support="true" enabled="false" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
<ui:Button text="Level 2" name="Level2" emoji-fallback-support="true" enabled="false" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
||||||
|
<ui:Button text="Credits " name="Credits" emoji-fallback-support="true" style="background-color: rgb(101, 24, 101); color: rgb(255, 255, 255); font-size: 30px; width: 75%; align-self: center;"/>
|
||||||
</ui:VisualElement>
|
</ui:VisualElement>
|
||||||
</ui:UXML>
|
</ui:UXML>
|
||||||
|
|||||||
@@ -39,7 +39,7 @@ MonoBehaviour:
|
|||||||
m_MinAtlasSize: 64
|
m_MinAtlasSize: 64
|
||||||
m_MaxAtlasSize: 4096
|
m_MaxAtlasSize: 4096
|
||||||
m_MaxSubTextureSize: 64
|
m_MaxSubTextureSize: 64
|
||||||
m_ActiveFilters: 31
|
m_ActiveFilters: -1
|
||||||
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
m_AtlasBlitShader: {fileID: 9101, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_DefaultShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
m_DefaultShader: {fileID: 9100, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_RuntimeGaussianBlurShader: {fileID: 20300, guid: 0000000000000000f000000000000000, type: 0}
|
m_RuntimeGaussianBlurShader: {fileID: 20300, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
|||||||
@@ -17,6 +17,9 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Win.unity
|
path: Assets/Scenes/Win.unity
|
||||||
guid: 4130885cdd041af4c8b7861d46bbcf11
|
guid: 4130885cdd041af4c8b7861d46bbcf11
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Scenes/Credits.unity
|
||||||
|
guid: 08e6b38f452419e4480fc1510dc9a2de
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Lose.unity
|
path: Assets/Scenes/Lose.unity
|
||||||
guid: d554758d849cd094e9fe7db190ef082e
|
guid: d554758d849cd094e9fe7db190ef082e
|
||||||
|
|||||||
Reference in New Issue
Block a user