yeet
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@@ -12,15 +12,24 @@ public class PlayerPickupController : MonoBehaviour
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[SerializeField] private string controlSchemeName = "";
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[SerializeField] private int gamepadIndex = -1;
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private bool deviceFilterEnabled;
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[SerializeField] private float minThrowSpeed = 6f;
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[SerializeField] private float maxThrowSpeed = 20f;
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[SerializeField] private float throwChargeTime = 0.75f;
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[SerializeField] private float throwUpwardForce = 0f;
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[SerializeField] private float throwTriggerThreshold = 0.6f;
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[Header("Setup")]
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public Transform holdPoint; // Empty GameObject above head
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public float pickupRange = 2.0f;
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private GameObject heldObject;
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private PlayerPlatformerController platformerController;
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private bool isChargingThrow;
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private float throwChargeStartTime;
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private void OnEnable()
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{
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platformerController = GetComponent<PlayerPlatformerController>();
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if (inputActions == null)
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{
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Debug.LogError("PlayerPickupController missing InputActionAsset reference.", this);
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@@ -61,6 +70,7 @@ public class PlayerPickupController : MonoBehaviour
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}
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InputSystem.onDeviceChange -= HandleDeviceChange;
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platformerController = null;
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}
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private void OnInteractPerformed(InputAction.CallbackContext context)
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@@ -69,13 +79,46 @@ public class PlayerPickupController : MonoBehaviour
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if(heldObject != null)
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{
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Debug.Log("Dropping held object");
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DropObject();
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DropObject(false);
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return;
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}
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TryPickUp();
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}
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private void Update()
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{
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if (heldObject == null)
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{
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return;
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}
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if (!heldObject.TryGetComponent<TrickController>(out _))
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{
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return;
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}
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var gamepad = GetGamepad();
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if (gamepad == null)
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{
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return;
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}
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var triggerValue = gamepad.rightTrigger.ReadValue();
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if (triggerValue >= throwTriggerThreshold)
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{
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if (!isChargingThrow)
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{
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isChargingThrow = true;
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throwChargeStartTime = Time.time;
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}
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}
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else if (isChargingThrow)
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{
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DropObject(true);
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}
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}
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void TryPickUp()
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{
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// Find all colliders within range
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@@ -129,17 +172,22 @@ public class PlayerPickupController : MonoBehaviour
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}
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}
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void DropObject()
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void DropObject(bool applyThrow)
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{
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// Re-enable physics
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if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
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{
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rb.bodyType = RigidbodyType2D.Dynamic;
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rb.gravityScale = 1;
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rb.linearVelocity = Vector2.zero;
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}
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if (heldObject.TryGetComponent<TrickController>(out var trick))
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{
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trick.SetCarried(false);
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if (applyThrow)
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{
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trick.OnThrown();
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}
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}
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if (heldObject.TryGetComponent<PlayerPlatformerController>(out var playerController))
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{
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@@ -149,12 +197,52 @@ public class PlayerPickupController : MonoBehaviour
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heldPickup.enabled = true;
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}
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}
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if (applyThrow && heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D throwBody))
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{
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var direction = 1f;
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if (platformerController != null && Mathf.Abs(platformerController.LastMoveX) > 0.01f)
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{
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direction = Mathf.Sign(platformerController.LastMoveX);
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}
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var charge01 = 1f;
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if (isChargingThrow)
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{
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var heldTime = Time.time - throwChargeStartTime;
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charge01 = Mathf.Clamp01(heldTime / Mathf.Max(0.01f, throwChargeTime));
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}
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var throwSpeed = Mathf.Lerp(minThrowSpeed, maxThrowSpeed, charge01);
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throwBody.linearVelocity = new Vector2(direction * throwSpeed, 0f);
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throwBody.angularVelocity = 0f;
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}
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Collider2D col = heldObject.GetComponent<Collider2D>();
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if (col != null) col.enabled = true;
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// Unparent
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heldObject.transform.SetParent(null);
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heldObject = null;
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isChargingThrow = false;
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}
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private Gamepad GetGamepad()
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{
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if (runtimeActions == null)
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{
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return null;
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}
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var devices = runtimeActions.devices;
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if (devices != null)
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{
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foreach (var device in devices)
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{
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if (device is Gamepad gamepad)
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{
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return gamepad;
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}
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}
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}
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return Gamepad.current;
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}
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private bool ShouldFilterDevices()
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@@ -22,6 +22,7 @@ public class PlayerPlatformerController : MonoBehaviour
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private InputActionAsset runtimeActions;
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private InputAction moveAction;
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private InputAction jumpAction;
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public float LastMoveX { get; private set; }
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private bool deviceFilterEnabled;
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private void Awake()
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@@ -86,6 +87,10 @@ public class PlayerPlatformerController : MonoBehaviour
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}
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var input = moveAction.ReadValue<Vector2>();
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if (Mathf.Abs(input.x) > 0.01f)
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{
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LastMoveX = input.x;
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}
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var velocity = body.linearVelocity;
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velocity.x = input.x * moveSpeed;
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body.linearVelocity = velocity;
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@@ -22,8 +22,6 @@ public class TrickController : MonoBehaviour
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[SerializeField] private TrickController trickPrefab;
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[SerializeField] private float avoidPlayerRadius = 1.2f;
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[SerializeField] private float treatSeekWeight = 1f;
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[SerializeField] private float avoidPlayerWeight = 0.25f;
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[SerializeField] private float avoidTrickWeight = 0.2f;
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[SerializeField] private float wanderWeight = 0.4f;
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[SerializeField] private int maxTricks = 50;
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[SerializeField] private float jumpImpulse = 6f;
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@@ -34,6 +32,7 @@ public class TrickController : MonoBehaviour
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[SerializeField] private float despawnMinX = -12f;
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[SerializeField] private float despawnMaxX = 12f;
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[SerializeField] private float despawnMinY = -10f;
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[SerializeField] private float throwControlLockTime = 0.35f;
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private Rigidbody2D body;
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private Transform target;
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@@ -44,6 +43,7 @@ public class TrickController : MonoBehaviour
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private float nextConsumeTime;
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private float desiredXVelocity;
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private float nextJumpTime;
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private float movementLockUntil;
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private void Awake()
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{
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@@ -121,6 +121,11 @@ public class TrickController : MonoBehaviour
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return;
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}
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if (Time.time < movementLockUntil)
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{
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return;
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}
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if (!IsGrounded())
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{
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var airborne = body.linearVelocity;
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@@ -379,4 +384,9 @@ public class TrickController : MonoBehaviour
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}
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}
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}
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public void OnThrown()
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{
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movementLockUntil = Time.time + throwControlLockTime;
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}
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}
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