Trick ehancements
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@@ -205,10 +205,22 @@ public class PlayerPlatformerController : MonoBehaviour
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for (var i = 0; i < hits.Length; i++)
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{
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var hit = hits[i];
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if (hit != null && hit != bodyCollider)
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if (hit == null || hit == bodyCollider || hit.isTrigger)
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{
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return true;
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continue;
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}
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if (hit.GetComponent<PlayerPlatformerController>() != null)
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{
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continue;
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}
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if (hit.GetComponent<TrickController>() != null)
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{
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continue;
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}
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return true;
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}
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return false;
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