Merge pull request 'Fixing trick behavior' (#36) from get-tricky2 into main
Reviewed-on: admin/GGJ2026#36 Reviewed-by: Ramdar <[email protected]>
This commit is contained in:
@@ -16,7 +16,7 @@ GameObject:
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- component: {fileID: 7763498473808654306}
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- component: {fileID: 3659140714710275197}
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||||
- component: {fileID: 9133098163257611752}
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||||
m_Layer: 0
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||||
m_Layer: 6
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||||
m_Name: Player
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||||
m_TagString: Untagged
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||||
m_Icon: {fileID: 0}
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||||
@@ -251,7 +251,7 @@ GameObject:
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||||
m_Component:
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||||
- component: {fileID: 5569302833446856119}
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- component: {fileID: 6635970933810939283}
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m_Layer: 0
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m_Layer: 6
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m_Name: HoldLocation
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -12,7 +12,7 @@ GameObject:
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||||
- component: {fileID: 1016927753207964800}
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- component: {fileID: 2635922278447379203}
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- component: {fileID: 6828521680597590390}
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m_Layer: 0
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m_Layer: 7
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m_Name: Treat
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m_TagString: Interactable
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m_Icon: {fileID: 0}
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@@ -184,13 +184,11 @@ MonoBehaviour:
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targetRefreshInterval: 0.4
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consumeDistance: 0.35
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wanderInterval: 1.2
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consumeCooldown: 5
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consumeCooldown: 3
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trickPrefab: {fileID: 700000005}
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avoidPlayerRadius: 1.2
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avoidTrickRadius: 0.8
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avoidPlayerRadius: 0
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avoidTrickRadius: 0
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treatSeekWeight: 1
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avoidPlayerWeight: 0.25
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avoidTrickWeight: 0.2
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wanderWeight: 0.4
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maxTricks: 50
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jumpImpulse: 6
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@@ -200,3 +198,6 @@ MonoBehaviour:
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serializedVersion: 2
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m_Bits: 4294967295
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groundCheckDistance: 0.05
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despawnMinX: -12
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despawnMaxX: 12
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despawnMinY: -10
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||||
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@@ -2521,10 +2521,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Spawner
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objectToSpawn: {fileID: 700000000, guid: 8bf8957665594a718535d06aba0cdee7, type: 3}
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spawnInterval: 3
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spawnInterval: 5
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maxAlive: 1
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spawnOnStart: 1
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repeatSpawns: 0
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repeatSpawns: 1
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--- !u!1 &2100000100
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GameObject:
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||||
m_ObjectHideFlags: 0
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||||
@@ -2569,6 +2569,20 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 44f2fea877e8498fa4898917356fb2e6, type: 3}
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m_Name:
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||||
m_EditorClassIdentifier:
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||||
--- !u!114 &2100000103
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MonoBehaviour:
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||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2100000100}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4eb1753179e848ed8662b6f039a33df9, type: 3}
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m_Name:
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||||
m_EditorClassIdentifier:
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||||
spawner: {fileID: 2100000002}
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checkInterval: 1
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--- !u!1001 &1760117322204329348
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -2642,6 +2656,58 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 99cce68fc82caea44b5a140697be00a8, type: 3}
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--- !u!1 &2200000000
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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||||
- component: {fileID: 2200000001}
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- component: {fileID: 2200000002}
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m_Layer: 0
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m_Name: Treat Spawner Center
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m_TagString: Untagged
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||||
m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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||||
--- !u!4 &2200000001
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2200000000}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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||||
m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2200000002
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2200000000}
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m_Enabled: 1
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||||
m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 14b0bf07aa1abc44a8ebd00cecacd6f4, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::Spawner
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objectToSpawn: {fileID: 262983251238298495, guid: 80c527a86ad6fc34dbc73ee80c1f2951, type: 3}
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spawnInterval: 5
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maxAlive: 0
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spawnOnStart: 1
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repeatSpawns: 1
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launchForce: 4
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launchRandomAngle: 360
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spinSpeed: 180
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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@@ -2671,3 +2737,4 @@ SceneRoots:
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- {fileID: 375061916}
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- {fileID: 2100000001}
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- {fileID: 2100000101}
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- {fileID: 2200000001}
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@@ -12,15 +12,24 @@ public class PlayerPickupController : MonoBehaviour
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[SerializeField] private string controlSchemeName = "";
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[SerializeField] private int gamepadIndex = -1;
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private bool deviceFilterEnabled;
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[SerializeField] private float minThrowSpeed = 6f;
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[SerializeField] private float maxThrowSpeed = 20f;
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[SerializeField] private float throwChargeTime = 0.75f;
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[SerializeField] private float throwUpwardForce = 0f;
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[SerializeField] private float throwTriggerThreshold = 0.6f;
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[Header("Setup")]
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public Transform holdPoint; // Empty GameObject above head
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public float pickupRange = 2.0f;
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private GameObject heldObject;
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private PlayerPlatformerController platformerController;
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private bool isChargingThrow;
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private float throwChargeStartTime;
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private void OnEnable()
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{
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platformerController = GetComponent<PlayerPlatformerController>();
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if (inputActions == null)
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{
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Debug.LogError("PlayerPickupController missing InputActionAsset reference.", this);
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@@ -61,6 +70,7 @@ public class PlayerPickupController : MonoBehaviour
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}
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InputSystem.onDeviceChange -= HandleDeviceChange;
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platformerController = null;
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}
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private void OnInteractPerformed(InputAction.CallbackContext context)
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@@ -69,13 +79,46 @@ public class PlayerPickupController : MonoBehaviour
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if(heldObject != null)
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{
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Debug.Log("Dropping held object");
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DropObject();
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DropObject(false);
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return;
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}
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TryPickUp();
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}
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private void Update()
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{
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if (heldObject == null)
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{
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return;
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}
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if (!heldObject.TryGetComponent<TrickController>(out _))
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{
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return;
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}
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var gamepad = GetGamepad();
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if (gamepad == null)
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{
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return;
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}
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var triggerValue = gamepad.rightTrigger.ReadValue();
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if (triggerValue >= throwTriggerThreshold)
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{
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if (!isChargingThrow)
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{
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isChargingThrow = true;
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throwChargeStartTime = Time.time;
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}
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}
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else if (isChargingThrow)
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{
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DropObject(true);
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}
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}
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void TryPickUp()
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{
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// Find all colliders within range
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@@ -129,17 +172,22 @@ public class PlayerPickupController : MonoBehaviour
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}
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}
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void DropObject()
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void DropObject(bool applyThrow)
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{
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// Re-enable physics
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if (heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
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{
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rb.bodyType = RigidbodyType2D.Dynamic;
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rb.gravityScale = 1;
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rb.linearVelocity = Vector2.zero;
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}
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if (heldObject.TryGetComponent<TrickController>(out var trick))
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{
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trick.SetCarried(false);
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if (applyThrow)
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{
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trick.OnThrown();
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}
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}
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if (heldObject.TryGetComponent<PlayerPlatformerController>(out var playerController))
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{
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@@ -149,12 +197,52 @@ public class PlayerPickupController : MonoBehaviour
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heldPickup.enabled = true;
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}
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}
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if (applyThrow && heldObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D throwBody))
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{
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var direction = 1f;
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if (platformerController != null && Mathf.Abs(platformerController.LastMoveX) > 0.01f)
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{
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direction = Mathf.Sign(platformerController.LastMoveX);
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}
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var charge01 = 1f;
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if (isChargingThrow)
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{
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var heldTime = Time.time - throwChargeStartTime;
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charge01 = Mathf.Clamp01(heldTime / Mathf.Max(0.01f, throwChargeTime));
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}
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var throwSpeed = Mathf.Lerp(minThrowSpeed, maxThrowSpeed, charge01);
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throwBody.linearVelocity = new Vector2(direction * throwSpeed, 0f);
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throwBody.angularVelocity = 0f;
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}
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Collider2D col = heldObject.GetComponent<Collider2D>();
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if (col != null) col.enabled = true;
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// Unparent
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heldObject.transform.SetParent(null);
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heldObject = null;
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isChargingThrow = false;
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}
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private Gamepad GetGamepad()
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{
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if (runtimeActions == null)
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{
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return null;
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}
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var devices = runtimeActions.devices;
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if (devices != null)
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{
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foreach (var device in devices)
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{
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if (device is Gamepad gamepad)
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{
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return gamepad;
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}
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}
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}
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return Gamepad.current;
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}
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private bool ShouldFilterDevices()
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@@ -22,6 +22,7 @@ public class PlayerPlatformerController : MonoBehaviour
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private InputActionAsset runtimeActions;
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private InputAction moveAction;
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private InputAction jumpAction;
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public float LastMoveX { get; private set; }
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private bool deviceFilterEnabled;
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private void Awake()
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@@ -86,6 +87,10 @@ public class PlayerPlatformerController : MonoBehaviour
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}
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var input = moveAction.ReadValue<Vector2>();
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if (Mathf.Abs(input.x) > 0.01f)
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{
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LastMoveX = input.x;
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}
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var velocity = body.linearVelocity;
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velocity.x = input.x * moveSpeed;
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body.linearVelocity = velocity;
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@@ -11,6 +11,9 @@ public class Spawner : MonoBehaviour
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[SerializeField] private int maxAlive = 0;
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[SerializeField] private bool spawnOnStart = true;
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[SerializeField] private bool repeatSpawns = true;
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[SerializeField] private float launchForce = 0f;
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[SerializeField] private float launchRandomAngle = 0f;
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[SerializeField] private float spinSpeed = 0f;
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private readonly List<GameObject> spawned = new List<GameObject>();
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@@ -31,6 +34,19 @@ public class Spawner : MonoBehaviour
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}
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}
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private void Update()
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{
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if (spinSpeed != 0f)
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{
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transform.Rotate(0f, 0f, spinSpeed * Time.deltaTime);
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}
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}
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public void SpawnNow()
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{
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SpawnOnce();
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}
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private IEnumerator SpawnRoutine()
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{
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// Infinite loop to keep spawning (can be modified)
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@@ -66,6 +82,13 @@ public class Spawner : MonoBehaviour
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var instance = Instantiate(objectToSpawn, transform.position, Quaternion.identity);
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spawned.Add(instance);
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if (launchForce > 0f && instance.TryGetComponent<Rigidbody2D>(out var body))
|
||||
{
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||||
var angleOffset = launchRandomAngle > 0f ? Random.Range(-launchRandomAngle, launchRandomAngle) : 0f;
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var direction = Quaternion.Euler(0f, 0f, angleOffset) * transform.right;
|
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body.AddForce(direction.normalized * launchForce, ForceMode2D.Impulse);
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}
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||||
}
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||||
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private int CountAlive()
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@@ -2,6 +2,9 @@ using UnityEngine;
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public class TrickCollisionManager : MonoBehaviour
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{
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[SerializeField] private string trickLayerName = "Trick";
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[SerializeField] private string playerLayerName = "Player";
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||||
[SerializeField] private string treatLayerName = "Treat";
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||||
private bool initialized;
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private void Awake()
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@@ -16,7 +19,7 @@ public class TrickCollisionManager : MonoBehaviour
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return;
|
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}
|
||||
|
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var trickLayer = LayerMask.NameToLayer("Trick");
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var trickLayer = LayerMask.NameToLayer(trickLayerName);
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||||
if (trickLayer == -1)
|
||||
{
|
||||
Debug.LogWarning("Trick layer not found. Create a layer named 'Trick' and assign it to Trick prefab.");
|
||||
@@ -24,6 +27,20 @@ public class TrickCollisionManager : MonoBehaviour
|
||||
}
|
||||
|
||||
Physics2D.IgnoreLayerCollision(trickLayer, trickLayer, true);
|
||||
IgnoreLayerPair(trickLayer, playerLayerName);
|
||||
IgnoreLayerPair(trickLayer, treatLayerName);
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
private void IgnoreLayerPair(int trickLayer, string otherLayerName)
|
||||
{
|
||||
var otherLayer = LayerMask.NameToLayer(otherLayerName);
|
||||
if (otherLayer == -1)
|
||||
{
|
||||
Debug.LogWarning($"Layer '{otherLayerName}' not found. Configure it if you want Trick to ignore collisions with it.");
|
||||
return;
|
||||
}
|
||||
|
||||
Physics2D.IgnoreLayerCollision(trickLayer, otherLayer, true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ public class TrickController : MonoBehaviour
|
||||
private static readonly List<TrickController> ActiveTricks = new List<TrickController>();
|
||||
private static PlayerPlatformerController[] cachedPlayers = Array.Empty<PlayerPlatformerController>();
|
||||
private static float nextPlayerCacheTime;
|
||||
public static int ActiveCount => ActiveTricks.Count;
|
||||
|
||||
[SerializeField] private string treatTag = "Interactable";
|
||||
[SerializeField] private float moveSpeed = 3.5f;
|
||||
@@ -20,10 +21,7 @@ public class TrickController : MonoBehaviour
|
||||
[SerializeField] private float consumeCooldown = 1.5f;
|
||||
[SerializeField] private TrickController trickPrefab;
|
||||
[SerializeField] private float avoidPlayerRadius = 1.2f;
|
||||
[SerializeField] private float avoidTrickRadius = 0.8f;
|
||||
[SerializeField] private float treatSeekWeight = 1f;
|
||||
[SerializeField] private float avoidPlayerWeight = 0.25f;
|
||||
[SerializeField] private float avoidTrickWeight = 0.2f;
|
||||
[SerializeField] private float wanderWeight = 0.4f;
|
||||
[SerializeField] private int maxTricks = 50;
|
||||
[SerializeField] private float jumpImpulse = 6f;
|
||||
@@ -31,6 +29,10 @@ public class TrickController : MonoBehaviour
|
||||
[SerializeField] private float jumpChancePerSecond = 0.5f;
|
||||
[SerializeField] private LayerMask groundMask = ~0;
|
||||
[SerializeField] private float groundCheckDistance = 0.05f;
|
||||
[SerializeField] private float despawnMinX = -12f;
|
||||
[SerializeField] private float despawnMaxX = 12f;
|
||||
[SerializeField] private float despawnMinY = -10f;
|
||||
[SerializeField] private float throwControlLockTime = 0.35f;
|
||||
|
||||
private Rigidbody2D body;
|
||||
private Transform target;
|
||||
@@ -41,6 +43,7 @@ public class TrickController : MonoBehaviour
|
||||
private float nextConsumeTime;
|
||||
private float desiredXVelocity;
|
||||
private float nextJumpTime;
|
||||
private float movementLockUntil;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -58,6 +61,8 @@ public class TrickController : MonoBehaviour
|
||||
{
|
||||
ActiveTricks.Add(this);
|
||||
}
|
||||
|
||||
nextConsumeTime = Time.time + consumeCooldown;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
@@ -73,6 +78,13 @@ public class TrickController : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
var position = transform.position;
|
||||
if (position.x < despawnMinX || position.x > despawnMaxX || position.y < despawnMinY)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Time.time >= nextTargetTime)
|
||||
{
|
||||
target = FindNearestTreat();
|
||||
@@ -109,6 +121,11 @@ public class TrickController : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
if (Time.time < movementLockUntil)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsGrounded())
|
||||
{
|
||||
var airborne = body.linearVelocity;
|
||||
@@ -118,29 +135,21 @@ public class TrickController : MonoBehaviour
|
||||
}
|
||||
|
||||
Vector2 desiredVelocity;
|
||||
var stopForTreat = false;
|
||||
var avoidPlayerDirection = GetAvoidPlayerDirection();
|
||||
var avoidTrickDirection = GetAvoidTrickDirection();
|
||||
var hasTarget = target != null;
|
||||
var canConsume = Time.time >= nextConsumeTime;
|
||||
|
||||
var desiredX = 0f;
|
||||
if (hasTarget)
|
||||
if (hasTarget && canConsume)
|
||||
{
|
||||
var direction = ((Vector2)target.position - (Vector2)transform.position).normalized;
|
||||
desiredX += direction.x * treatSeekWeight;
|
||||
stopForTreat = Vector2.Distance(transform.position, target.position) <= consumeDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
desiredX += wanderDirection.x * wanderWeight;
|
||||
}
|
||||
|
||||
if (!hasTarget || !canConsume)
|
||||
{
|
||||
desiredX += avoidPlayerDirection * avoidPlayerWeight;
|
||||
}
|
||||
desiredX += avoidTrickDirection * avoidTrickWeight;
|
||||
// No trick-avoidance bias.
|
||||
|
||||
if (Mathf.Abs(desiredX) < 0.01f)
|
||||
{
|
||||
@@ -150,12 +159,12 @@ public class TrickController : MonoBehaviour
|
||||
desiredVelocity = new Vector2(Mathf.Clamp(desiredX, -1f, 1f) * moveSpeed, 0f);
|
||||
|
||||
var velocity = body.linearVelocity;
|
||||
desiredXVelocity = stopForTreat ? 0f : desiredVelocity.x;
|
||||
desiredXVelocity = desiredVelocity.x;
|
||||
velocity.x = Mathf.Lerp(velocity.x, desiredXVelocity, 0.25f);
|
||||
body.linearVelocity = velocity;
|
||||
|
||||
var isMoving = Mathf.Abs(desiredXVelocity) > 0.1f;
|
||||
TryJump(isMoving);
|
||||
TryJump(isMoving, desiredXVelocity);
|
||||
}
|
||||
|
||||
private Transform FindNearestTreat()
|
||||
@@ -219,6 +228,8 @@ public class TrickController : MonoBehaviour
|
||||
}
|
||||
|
||||
var spawnPosition = hit.transform.position;
|
||||
hit.enabled = false;
|
||||
hit.gameObject.tag = "Untagged";
|
||||
Destroy(hit.gameObject);
|
||||
if (target == hit.transform)
|
||||
{
|
||||
@@ -287,41 +298,8 @@ public class TrickController : MonoBehaviour
|
||||
return Mathf.Sign(origin.x - closest.position.x);
|
||||
}
|
||||
|
||||
private float GetAvoidTrickDirection()
|
||||
{
|
||||
if (ActiveTricks.Count <= 1)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
Transform closest = null;
|
||||
var closestDist = float.MaxValue;
|
||||
var origin = transform.position;
|
||||
for (var i = 0; i < ActiveTricks.Count; i++)
|
||||
{
|
||||
var candidate = ActiveTricks[i];
|
||||
if (candidate == null || candidate == this || !candidate.gameObject.activeInHierarchy)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var dist = Vector2.Distance(origin, candidate.transform.position);
|
||||
if (dist < closestDist)
|
||||
{
|
||||
closestDist = dist;
|
||||
closest = candidate.transform;
|
||||
}
|
||||
}
|
||||
|
||||
if (closest == null || closestDist > avoidTrickRadius)
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
|
||||
return Mathf.Sign(origin.x - closest.position.x);
|
||||
}
|
||||
|
||||
private void TryJump(bool isMoving)
|
||||
private void TryJump(bool isMoving, float jumpDirection)
|
||||
{
|
||||
if (!isMoving || Time.time < nextJumpTime)
|
||||
{
|
||||
@@ -341,6 +319,12 @@ public class TrickController : MonoBehaviour
|
||||
|
||||
var velocity = body.linearVelocity;
|
||||
velocity.y = 0f;
|
||||
var jumpDir = Mathf.Sign(jumpDirection);
|
||||
if (jumpDir == 0f)
|
||||
{
|
||||
jumpDir = Random.value < 0.5f ? -1f : 1f;
|
||||
}
|
||||
velocity.x = jumpDir * moveSpeed;
|
||||
body.linearVelocity = velocity;
|
||||
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
|
||||
nextJumpTime = Time.time + jumpCooldown;
|
||||
@@ -377,9 +361,32 @@ public class TrickController : MonoBehaviour
|
||||
if (carried)
|
||||
{
|
||||
target = null;
|
||||
desiredXVelocity = 0f;
|
||||
var velocity = body.linearVelocity;
|
||||
velocity.x = 0f;
|
||||
velocity.y = 0f;
|
||||
body.linearVelocity = velocity;
|
||||
nextJumpTime = Time.time + 0.1f;
|
||||
if (TryGetComponent<Collider2D>(out var collider))
|
||||
{
|
||||
collider.enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var velocity = body.linearVelocity;
|
||||
velocity.x = 0f;
|
||||
velocity.y = 0f;
|
||||
body.linearVelocity = velocity;
|
||||
if (TryGetComponent<Collider2D>(out var collider))
|
||||
{
|
||||
collider.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnThrown()
|
||||
{
|
||||
movementLockUntil = Time.time + throwControlLockTime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class TrickSpawnKeeper : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Spawner spawner;
|
||||
[SerializeField] private float checkInterval = 1f;
|
||||
private float nextCheckTime;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Time.time < nextCheckTime)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
nextCheckTime = Time.time + checkInterval;
|
||||
if (spawner == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (TrickController.ActiveCount == 0)
|
||||
{
|
||||
spawner.SpawnNow();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4eb1753179e848ed8662b6f039a33df9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user