Fixing trick behavior

This commit is contained in:
hz
2026-01-31 21:48:28 -06:00
parent 31b5d74554
commit 86a860126e
5 changed files with 58 additions and 55 deletions
+2 -2
View File
@@ -16,7 +16,7 @@ GameObject:
- component: {fileID: 7763498473808654306}
- component: {fileID: 3659140714710275197}
- component: {fileID: 9133098163257611752}
m_Layer: 0
m_Layer: 6
m_Name: Player
m_TagString: Untagged
m_Icon: {fileID: 0}
@@ -251,7 +251,7 @@ GameObject:
m_Component:
- component: {fileID: 5569302833446856119}
- component: {fileID: 6635970933810939283}
m_Layer: 0
m_Layer: 6
m_Name: HoldLocation
m_TagString: Untagged
m_Icon: {fileID: 0}
+1 -1
View File
@@ -12,7 +12,7 @@ GameObject:
- component: {fileID: 1016927753207964800}
- component: {fileID: 2635922278447379203}
- component: {fileID: 6828521680597590390}
m_Layer: 0
m_Layer: 7
m_Name: Treat
m_TagString: Interactable
m_Icon: {fileID: 0}
+4 -4
View File
@@ -186,11 +186,11 @@ MonoBehaviour:
wanderInterval: 1.2
consumeCooldown: 5
trickPrefab: {fileID: 700000005}
avoidPlayerRadius: 1.2
avoidTrickRadius: 0.8
avoidPlayerRadius: 0
avoidTrickRadius: 0
treatSeekWeight: 1
avoidPlayerWeight: 0.25
avoidTrickWeight: 0.2
avoidPlayerWeight: 0
avoidTrickWeight: 0
wanderWeight: 0.4
maxTricks: 50
jumpImpulse: 6