Removing barriers, adding trick logic, and making players pick-up-able

This commit is contained in:
hz
2026-01-31 20:17:28 -06:00
parent 14ec7e81b2
commit 7339c012c3
10 changed files with 381 additions and 297 deletions
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 58ffb2142b4f20f4388243f51a413e0e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,11 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!62 &6200000
PhysicsMaterial2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TrickNoFriction
friction: 0
bounciness: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 71737e52316f484b8c59e24137491385
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 6200000
userData:
assetBundleName:
assetBundleVariant:
+18 -4
View File
@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 700000003}
- component: {fileID: 700000004}
- component: {fileID: 700000005}
m_Layer: 0
m_Layer: 3
m_Name: Trick
m_TagString: Interactable
m_Icon: {fileID: 0}
@@ -110,7 +110,7 @@ Rigidbody2D:
m_LinearDamping: 0
m_AngularDamping: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_Material: {fileID: 6200000, guid: 71737e52316f484b8c59e24137491385, type: 2}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
@@ -131,7 +131,7 @@ BoxCollider2D:
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_Material: {fileID: 6200000, guid: 71737e52316f484b8c59e24137491385, type: 2}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
@@ -184,4 +184,18 @@ MonoBehaviour:
targetRefreshInterval: 0.4
consumeDistance: 0.35
wanderInterval: 1.2
trickPrefab: {fileID: 700000000, guid: 8bf8957665594a718535d06aba0cdee7, type: 3}
consumeCooldown: 1.5
trickPrefab: {fileID: 700000005}
avoidPlayerRadius: 1.2
avoidTrickRadius: 0.8
treatSeekWeight: 1
avoidPlayerWeight: 0.25
avoidTrickWeight: 0.2
wanderWeight: 0.4
jumpImpulse: 6
jumpCooldown: 1
jumpChancePerSecond: 0.5
groundMask:
serializedVersion: 2
m_Bits: 4294967295
groundCheckDistance: 0.05
+106 -286
View File
@@ -686,84 +686,6 @@ Rigidbody2D:
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
--- !u!1 &477169534
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 477169536}
- component: {fileID: 477169535}
m_Layer: 0
m_Name: Right Barrier
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!61 &477169535
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477169534}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 1.4146457}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 1, y: 6.956403}
m_EdgeRadius: 0
--- !u!4 &477169536
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477169534}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 6.8, y: 1.94, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &486463122
GameObject:
m_ObjectHideFlags: 0
@@ -1039,84 +961,6 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
--- !u!1 &689117238
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 689117240}
- component: {fileID: 689117239}
m_Layer: 0
m_Name: Left Barrier
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!61 &689117239
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 689117238}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 1.4146457}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 1, y: 6.956403}
m_EdgeRadius: 0
--- !u!4 &689117240
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 689117238}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -6.82, y: 1.25, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &707098062
GameObject:
m_ObjectHideFlags: 0
@@ -1643,6 +1487,9 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Spawner
objectToSpawn: {fileID: 262983251238298495, guid: 80c527a86ad6fc34dbc73ee80c1f2951, type: 3}
spawnInterval: 5
maxAlive: 0
spawnOnStart: 1
repeatSpawns: 1
--- !u!4 &908853550
Transform:
m_ObjectHideFlags: 0
@@ -2026,6 +1873,9 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Spawner
objectToSpawn: {fileID: 262983251238298495, guid: 80c527a86ad6fc34dbc73ee80c1f2951, type: 3}
spawnInterval: 5
maxAlive: 0
spawnOnStart: 1
repeatSpawns: 1
--- !u!4 &1466477813
Transform:
m_ObjectHideFlags: 0
@@ -2041,84 +1891,6 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1518904086
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1518904088}
- component: {fileID: 1518904087}
m_Layer: 0
m_Name: Top Barrier
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!61 &1518904087
BoxCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1518904086}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_CompositeOperation: 0
m_CompositeOrder: 0
m_Offset: {x: 0, y: 1.4146457}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 0, y: 0}
oldSize: {x: 0, y: 0}
newSize: {x: 0, y: 0}
adaptiveTilingThreshold: 0
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 1, y: 6.956403}
m_EdgeRadius: 0
--- !u!4 &1518904088
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1518904086}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0.7071068, w: 0.7071068}
m_LocalPosition: {x: 4.19, y: 5.55, z: 0}
m_LocalScale: {x: 1, y: 2.94, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 90}
--- !u!1 &1654086541
GameObject:
m_ObjectHideFlags: 0
@@ -2385,6 +2157,9 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Spawner
objectToSpawn: {fileID: 262983251238298495, guid: 80c527a86ad6fc34dbc73ee80c1f2951, type: 3}
spawnInterval: 5
maxAlive: 0
spawnOnStart: 1
repeatSpawns: 1
--- !u!4 &1759124604
Transform:
m_ObjectHideFlags: 0
@@ -2431,6 +2206,9 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::Spawner
objectToSpawn: {fileID: 262983251238298495, guid: 80c527a86ad6fc34dbc73ee80c1f2951, type: 3}
spawnInterval: 5
maxAlive: 0
spawnOnStart: 1
repeatSpawns: 1
--- !u!4 &1830238253
Transform:
m_ObjectHideFlags: 0
@@ -2722,6 +2500,99 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &2100000000
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2100000001}
- component: {fileID: 2100000002}
m_Layer: 0
m_Name: NPC Spawner
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2100000001
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2100000000}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2100000002
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2100000000}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 14b0bf07aa1abc44a8ebd00cecacd6f4, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Spawner
objectToSpawn: {fileID: 700000000, guid: 8bf8957665594a718535d06aba0cdee7, type: 3}
spawnInterval: 3
maxAlive: 1
spawnOnStart: 1
repeatSpawns: 0
--- !u!1 &2100000100
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2100000101}
- component: {fileID: 2100000102}
m_Layer: 0
m_Name: Trick Collision Manager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2100000101
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2100000100}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2100000102
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2100000100}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 44f2fea877e8498fa4898917356fb2e6, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1001 &1760117322204329348
PrefabInstance:
m_ObjectHideFlags: 0
@@ -2795,55 +2666,6 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 99cce68fc82caea44b5a140697be00a8, type: 3}
--- !u!1 &2100000000
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2100000001}
- component: {fileID: 2100000002}
m_Layer: 0
m_Name: NPC Spawner
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2100000001
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2100000000}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2100000002
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2100000000}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 14b0bf07aa1abc44a8ebd00cecacd6f4, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Spawner
objectToSpawn: {fileID: 700000000, guid: 8bf8957665594a718535d06aba0cdee7, type: 3}
spawnInterval: 3
maxAlive: 1
spawnOnStart: 1
repeatSpawns: 0
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0
@@ -2859,9 +2681,6 @@ SceneRoots:
- {fileID: 808792726}
- {fileID: 495541366}
- {fileID: 1118230347}
- {fileID: 477169536}
- {fileID: 1518904088}
- {fileID: 689117240}
- {fileID: 1760117322204329348}
- {fileID: 1277412258}
- {fileID: 1227312797}
@@ -2875,3 +2694,4 @@ SceneRoots:
- {fileID: 29258076}
- {fileID: 375061916}
- {fileID: 2100000001}
- {fileID: 2100000101}
+25 -1
View File
@@ -83,7 +83,14 @@ public class PlayerPickupController : MonoBehaviour
Debug.Log(colliders.Length + " colliders found in range");
foreach (var col in colliders)
{
if (!col.TryGetComponent<TrickController>(out var trick) && !col.CompareTag("Interactable"))
if (col.gameObject == gameObject)
{
continue;
}
var hasTrick = col.TryGetComponent<TrickController>(out var trick);
var hasPlayer = col.TryGetComponent<PlayerPlatformerController>(out var playerController);
if (!hasTrick && !hasPlayer && !col.CompareTag("Interactable"))
{
continue;
}
@@ -108,6 +115,15 @@ public class PlayerPickupController : MonoBehaviour
trick.SetCarried(true);
}
if (playerController != null)
{
playerController.enabled = false;
if (heldObject.TryGetComponent<PlayerPickupController>(out var heldPickup))
{
heldPickup.enabled = false;
}
}
if (col != null) col.enabled = false;
break;
}
@@ -125,6 +141,14 @@ public class PlayerPickupController : MonoBehaviour
{
trick.SetCarried(false);
}
if (heldObject.TryGetComponent<PlayerPlatformerController>(out var playerController))
{
playerController.enabled = true;
if (heldObject.TryGetComponent<PlayerPickupController>(out var heldPickup))
{
heldPickup.enabled = true;
}
}
Collider2D col = heldObject.GetComponent<Collider2D>();
if (col != null) col.enabled = true;
+29
View File
@@ -0,0 +1,29 @@
using UnityEngine;
public class TrickCollisionManager : MonoBehaviour
{
private bool initialized;
private void Awake()
{
Initialize();
}
private void Initialize()
{
if (initialized)
{
return;
}
var trickLayer = LayerMask.NameToLayer("Trick");
if (trickLayer == -1)
{
Debug.LogWarning("Trick layer not found. Create a layer named 'Trick' and assign it to Trick prefab.");
return;
}
Physics2D.IgnoreLayerCollision(trickLayer, trickLayer, true);
initialized = true;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 44f2fea877e8498fa4898917356fb2e6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+162 -5
View File
@@ -12,6 +12,17 @@ public class TrickController : MonoBehaviour
[SerializeField] private float wanderInterval = 1.2f;
[SerializeField] private float consumeCooldown = 1.5f;
[SerializeField] private TrickController trickPrefab;
[SerializeField] private float avoidPlayerRadius = 1.2f;
[SerializeField] private float avoidTrickRadius = 0.8f;
[SerializeField] private float treatSeekWeight = 1f;
[SerializeField] private float avoidPlayerWeight = 0.25f;
[SerializeField] private float avoidTrickWeight = 0.2f;
[SerializeField] private float wanderWeight = 0.4f;
[SerializeField] private float jumpImpulse = 6f;
[SerializeField] private float jumpCooldown = 1f;
[SerializeField] private float jumpChancePerSecond = 0.5f;
[SerializeField] private LayerMask groundMask = ~0;
[SerializeField] private float groundCheckDistance = 0.05f;
private Rigidbody2D body;
private Transform target;
@@ -20,6 +31,8 @@ public class TrickController : MonoBehaviour
private float nextWanderTime;
private bool isCarried;
private float nextConsumeTime;
private float desiredXVelocity;
private float nextJumpTime;
private void Awake()
{
@@ -31,6 +44,7 @@ public class TrickController : MonoBehaviour
body.interpolation = RigidbodyInterpolation2D.Interpolate;
}
private void Update()
{
if (isCarried)
@@ -54,7 +68,7 @@ public class TrickController : MonoBehaviour
nextTargetTime = Time.time + targetRefreshInterval;
}
if (target == null && Time.time >= nextWanderTime)
if (Time.time >= nextWanderTime)
{
wanderDirection = Random.insideUnitCircle.normalized;
if (wanderDirection.sqrMagnitude < 0.01f)
@@ -76,20 +90,43 @@ public class TrickController : MonoBehaviour
Vector2 desiredVelocity;
var stopForTreat = false;
if (target != null)
var avoidPlayerDirection = GetAvoidPlayerDirection();
var avoidTrickDirection = GetAvoidTrickDirection();
var hasTarget = target != null;
var canConsume = Time.time >= nextConsumeTime;
var desiredX = 0f;
if (hasTarget)
{
var direction = ((Vector2)target.position - (Vector2)transform.position).normalized;
desiredVelocity = new Vector2(direction.x * moveSpeed, 0f);
desiredX += direction.x * treatSeekWeight;
stopForTreat = Vector2.Distance(transform.position, target.position) <= consumeDistance;
}
else
{
desiredVelocity = new Vector2(wanderDirection.x * (moveSpeed * 0.6f), 0f);
desiredX += wanderDirection.x * wanderWeight;
}
if (!hasTarget || !canConsume)
{
desiredX += avoidPlayerDirection * avoidPlayerWeight;
}
desiredX += avoidTrickDirection * avoidTrickWeight;
if (Mathf.Abs(desiredX) < 0.01f)
{
desiredX = wanderDirection.x * 0.2f;
}
desiredVelocity = new Vector2(Mathf.Clamp(desiredX, -1f, 1f) * moveSpeed, 0f);
var velocity = body.linearVelocity;
velocity.x = stopForTreat ? 0f : desiredVelocity.x;
desiredXVelocity = stopForTreat ? 0f : desiredVelocity.x;
velocity.x = Mathf.Lerp(velocity.x, desiredXVelocity, 0.25f);
body.linearVelocity = velocity;
var isMoving = Mathf.Abs(desiredXVelocity) > 0.1f;
TryJump(isMoving);
}
private Transform FindNearestTreat()
@@ -175,6 +212,126 @@ public class TrickController : MonoBehaviour
Instantiate(gameObject, position, Quaternion.identity);
}
private float GetAvoidPlayerDirection()
{
var players = FindObjectsByType<PlayerPlatformerController>(FindObjectsSortMode.None);
if (players == null || players.Length == 0)
{
return 0f;
}
Transform closest = null;
var closestDist = float.MaxValue;
var origin = transform.position;
for (var i = 0; i < players.Length; i++)
{
var candidate = players[i];
if (candidate == null || !candidate.gameObject.activeInHierarchy)
{
continue;
}
var dist = Vector2.Distance(origin, candidate.transform.position);
if (dist < closestDist)
{
closestDist = dist;
closest = candidate.transform;
}
}
if (closest == null || closestDist > avoidPlayerRadius)
{
return 0f;
}
return Mathf.Sign(origin.x - closest.position.x);
}
private float GetAvoidTrickDirection()
{
var tricks = FindObjectsByType<TrickController>(FindObjectsSortMode.None);
if (tricks == null || tricks.Length <= 1)
{
return 0f;
}
Transform closest = null;
var closestDist = float.MaxValue;
var origin = transform.position;
for (var i = 0; i < tricks.Length; i++)
{
var candidate = tricks[i];
if (candidate == null || candidate == this || !candidate.gameObject.activeInHierarchy)
{
continue;
}
var dist = Vector2.Distance(origin, candidate.transform.position);
if (dist < closestDist)
{
closestDist = dist;
closest = candidate.transform;
}
}
if (closest == null || closestDist > avoidTrickRadius)
{
return 0f;
}
return Mathf.Sign(origin.x - closest.position.x);
}
private void TryJump(bool isMoving)
{
if (!isMoving || Time.time < nextJumpTime)
{
return;
}
if (!IsGrounded())
{
return;
}
var chance = jumpChancePerSecond * Time.fixedDeltaTime;
if (Random.value > chance)
{
return;
}
var velocity = body.linearVelocity;
velocity.y = 0f;
body.linearVelocity = velocity;
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
nextJumpTime = Time.time + jumpCooldown;
}
private bool IsGrounded()
{
var collider = GetComponent<Collider2D>();
if (collider == null)
{
return false;
}
var bounds = collider.bounds;
var checkSize = new Vector2(bounds.size.x * 0.9f, groundCheckDistance * 2f);
var checkCenter = new Vector2(bounds.center.x, bounds.min.y - groundCheckDistance);
var hits = Physics2D.OverlapBoxAll(checkCenter, checkSize, 0f, groundMask);
for (var i = 0; i < hits.Length; i++)
{
var hit = hits[i];
if (hit != null && hit != collider)
{
return true;
}
}
return false;
}
public void SetCarried(bool carried)
{
isCarried = carried;
+3 -1
View File
@@ -9,7 +9,7 @@ TagManager:
- Default
- TransparentFX
- Ignore Raycast
-
- Trick
- Water
- UI
-
@@ -42,3 +42,5 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
m_RenderingLayers:
- Default