Removing barriers, adding trick logic, and making players pick-up-able

This commit is contained in:
hz
2026-01-31 20:17:28 -06:00
parent 14ec7e81b2
commit 7339c012c3
10 changed files with 381 additions and 297 deletions
+29
View File
@@ -0,0 +1,29 @@
using UnityEngine;
public class TrickCollisionManager : MonoBehaviour
{
private bool initialized;
private void Awake()
{
Initialize();
}
private void Initialize()
{
if (initialized)
{
return;
}
var trickLayer = LayerMask.NameToLayer("Trick");
if (trickLayer == -1)
{
Debug.LogWarning("Trick layer not found. Create a layer named 'Trick' and assign it to Trick prefab.");
return;
}
Physics2D.IgnoreLayerCollision(trickLayer, trickLayer, true);
initialized = true;
}
}