Removing barriers, adding trick logic, and making players pick-up-able

This commit is contained in:
hz
2026-01-31 20:17:28 -06:00
parent 14ec7e81b2
commit 7339c012c3
10 changed files with 381 additions and 297 deletions
+25 -1
View File
@@ -83,7 +83,14 @@ public class PlayerPickupController : MonoBehaviour
Debug.Log(colliders.Length + " colliders found in range");
foreach (var col in colliders)
{
if (!col.TryGetComponent<TrickController>(out var trick) && !col.CompareTag("Interactable"))
if (col.gameObject == gameObject)
{
continue;
}
var hasTrick = col.TryGetComponent<TrickController>(out var trick);
var hasPlayer = col.TryGetComponent<PlayerPlatformerController>(out var playerController);
if (!hasTrick && !hasPlayer && !col.CompareTag("Interactable"))
{
continue;
}
@@ -108,6 +115,15 @@ public class PlayerPickupController : MonoBehaviour
trick.SetCarried(true);
}
if (playerController != null)
{
playerController.enabled = false;
if (heldObject.TryGetComponent<PlayerPickupController>(out var heldPickup))
{
heldPickup.enabled = false;
}
}
if (col != null) col.enabled = false;
break;
}
@@ -125,6 +141,14 @@ public class PlayerPickupController : MonoBehaviour
{
trick.SetCarried(false);
}
if (heldObject.TryGetComponent<PlayerPlatformerController>(out var playerController))
{
playerController.enabled = true;
if (heldObject.TryGetComponent<PlayerPickupController>(out var heldPickup))
{
heldPickup.enabled = true;
}
}
Collider2D col = heldObject.GetComponent<Collider2D>();
if (col != null) col.enabled = true;
+29
View File
@@ -0,0 +1,29 @@
using UnityEngine;
public class TrickCollisionManager : MonoBehaviour
{
private bool initialized;
private void Awake()
{
Initialize();
}
private void Initialize()
{
if (initialized)
{
return;
}
var trickLayer = LayerMask.NameToLayer("Trick");
if (trickLayer == -1)
{
Debug.LogWarning("Trick layer not found. Create a layer named 'Trick' and assign it to Trick prefab.");
return;
}
Physics2D.IgnoreLayerCollision(trickLayer, trickLayer, true);
initialized = true;
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+162 -5
View File
@@ -12,6 +12,17 @@ public class TrickController : MonoBehaviour
[SerializeField] private float wanderInterval = 1.2f;
[SerializeField] private float consumeCooldown = 1.5f;
[SerializeField] private TrickController trickPrefab;
[SerializeField] private float avoidPlayerRadius = 1.2f;
[SerializeField] private float avoidTrickRadius = 0.8f;
[SerializeField] private float treatSeekWeight = 1f;
[SerializeField] private float avoidPlayerWeight = 0.25f;
[SerializeField] private float avoidTrickWeight = 0.2f;
[SerializeField] private float wanderWeight = 0.4f;
[SerializeField] private float jumpImpulse = 6f;
[SerializeField] private float jumpCooldown = 1f;
[SerializeField] private float jumpChancePerSecond = 0.5f;
[SerializeField] private LayerMask groundMask = ~0;
[SerializeField] private float groundCheckDistance = 0.05f;
private Rigidbody2D body;
private Transform target;
@@ -20,6 +31,8 @@ public class TrickController : MonoBehaviour
private float nextWanderTime;
private bool isCarried;
private float nextConsumeTime;
private float desiredXVelocity;
private float nextJumpTime;
private void Awake()
{
@@ -31,6 +44,7 @@ public class TrickController : MonoBehaviour
body.interpolation = RigidbodyInterpolation2D.Interpolate;
}
private void Update()
{
if (isCarried)
@@ -54,7 +68,7 @@ public class TrickController : MonoBehaviour
nextTargetTime = Time.time + targetRefreshInterval;
}
if (target == null && Time.time >= nextWanderTime)
if (Time.time >= nextWanderTime)
{
wanderDirection = Random.insideUnitCircle.normalized;
if (wanderDirection.sqrMagnitude < 0.01f)
@@ -76,20 +90,43 @@ public class TrickController : MonoBehaviour
Vector2 desiredVelocity;
var stopForTreat = false;
if (target != null)
var avoidPlayerDirection = GetAvoidPlayerDirection();
var avoidTrickDirection = GetAvoidTrickDirection();
var hasTarget = target != null;
var canConsume = Time.time >= nextConsumeTime;
var desiredX = 0f;
if (hasTarget)
{
var direction = ((Vector2)target.position - (Vector2)transform.position).normalized;
desiredVelocity = new Vector2(direction.x * moveSpeed, 0f);
desiredX += direction.x * treatSeekWeight;
stopForTreat = Vector2.Distance(transform.position, target.position) <= consumeDistance;
}
else
{
desiredVelocity = new Vector2(wanderDirection.x * (moveSpeed * 0.6f), 0f);
desiredX += wanderDirection.x * wanderWeight;
}
if (!hasTarget || !canConsume)
{
desiredX += avoidPlayerDirection * avoidPlayerWeight;
}
desiredX += avoidTrickDirection * avoidTrickWeight;
if (Mathf.Abs(desiredX) < 0.01f)
{
desiredX = wanderDirection.x * 0.2f;
}
desiredVelocity = new Vector2(Mathf.Clamp(desiredX, -1f, 1f) * moveSpeed, 0f);
var velocity = body.linearVelocity;
velocity.x = stopForTreat ? 0f : desiredVelocity.x;
desiredXVelocity = stopForTreat ? 0f : desiredVelocity.x;
velocity.x = Mathf.Lerp(velocity.x, desiredXVelocity, 0.25f);
body.linearVelocity = velocity;
var isMoving = Mathf.Abs(desiredXVelocity) > 0.1f;
TryJump(isMoving);
}
private Transform FindNearestTreat()
@@ -175,6 +212,126 @@ public class TrickController : MonoBehaviour
Instantiate(gameObject, position, Quaternion.identity);
}
private float GetAvoidPlayerDirection()
{
var players = FindObjectsByType<PlayerPlatformerController>(FindObjectsSortMode.None);
if (players == null || players.Length == 0)
{
return 0f;
}
Transform closest = null;
var closestDist = float.MaxValue;
var origin = transform.position;
for (var i = 0; i < players.Length; i++)
{
var candidate = players[i];
if (candidate == null || !candidate.gameObject.activeInHierarchy)
{
continue;
}
var dist = Vector2.Distance(origin, candidate.transform.position);
if (dist < closestDist)
{
closestDist = dist;
closest = candidate.transform;
}
}
if (closest == null || closestDist > avoidPlayerRadius)
{
return 0f;
}
return Mathf.Sign(origin.x - closest.position.x);
}
private float GetAvoidTrickDirection()
{
var tricks = FindObjectsByType<TrickController>(FindObjectsSortMode.None);
if (tricks == null || tricks.Length <= 1)
{
return 0f;
}
Transform closest = null;
var closestDist = float.MaxValue;
var origin = transform.position;
for (var i = 0; i < tricks.Length; i++)
{
var candidate = tricks[i];
if (candidate == null || candidate == this || !candidate.gameObject.activeInHierarchy)
{
continue;
}
var dist = Vector2.Distance(origin, candidate.transform.position);
if (dist < closestDist)
{
closestDist = dist;
closest = candidate.transform;
}
}
if (closest == null || closestDist > avoidTrickRadius)
{
return 0f;
}
return Mathf.Sign(origin.x - closest.position.x);
}
private void TryJump(bool isMoving)
{
if (!isMoving || Time.time < nextJumpTime)
{
return;
}
if (!IsGrounded())
{
return;
}
var chance = jumpChancePerSecond * Time.fixedDeltaTime;
if (Random.value > chance)
{
return;
}
var velocity = body.linearVelocity;
velocity.y = 0f;
body.linearVelocity = velocity;
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
nextJumpTime = Time.time + jumpCooldown;
}
private bool IsGrounded()
{
var collider = GetComponent<Collider2D>();
if (collider == null)
{
return false;
}
var bounds = collider.bounds;
var checkSize = new Vector2(bounds.size.x * 0.9f, groundCheckDistance * 2f);
var checkCenter = new Vector2(bounds.center.x, bounds.min.y - groundCheckDistance);
var hits = Physics2D.OverlapBoxAll(checkCenter, checkSize, 0f, groundMask);
for (var i = 0; i < hits.Length; i++)
{
var hit = hits[i];
if (hit != null && hit != collider)
{
return true;
}
}
return false;
}
public void SetCarried(bool carried)
{
isCarried = carried;