Removing barriers, adding trick logic, and making players pick-up-able
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@@ -13,7 +13,7 @@ GameObject:
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- component: {fileID: 700000003}
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- component: {fileID: 700000004}
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- component: {fileID: 700000005}
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m_Layer: 0
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m_Layer: 3
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m_Name: Trick
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m_TagString: Interactable
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m_Icon: {fileID: 0}
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@@ -110,7 +110,7 @@ Rigidbody2D:
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m_LinearDamping: 0
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m_AngularDamping: 0.05
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m_GravityScale: 0
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m_Material: {fileID: 0}
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m_Material: {fileID: 6200000, guid: 71737e52316f484b8c59e24137491385, type: 2}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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@@ -131,7 +131,7 @@ BoxCollider2D:
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m_Enabled: 1
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serializedVersion: 3
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m_Density: 1
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m_Material: {fileID: 0}
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m_Material: {fileID: 6200000, guid: 71737e52316f484b8c59e24137491385, type: 2}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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@@ -184,4 +184,18 @@ MonoBehaviour:
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targetRefreshInterval: 0.4
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consumeDistance: 0.35
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wanderInterval: 1.2
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trickPrefab: {fileID: 700000000, guid: 8bf8957665594a718535d06aba0cdee7, type: 3}
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consumeCooldown: 1.5
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trickPrefab: {fileID: 700000005}
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avoidPlayerRadius: 1.2
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avoidTrickRadius: 0.8
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treatSeekWeight: 1
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avoidPlayerWeight: 0.25
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avoidTrickWeight: 0.2
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wanderWeight: 0.4
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jumpImpulse: 6
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jumpCooldown: 1
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jumpChancePerSecond: 0.5
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groundMask:
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serializedVersion: 2
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m_Bits: 4294967295
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groundCheckDistance: 0.05
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