Removing barriers, adding trick logic, and making players pick-up-able

This commit is contained in:
hz
2026-01-31 20:17:28 -06:00
parent 14ec7e81b2
commit 7339c012c3
10 changed files with 381 additions and 297 deletions
+18 -4
View File
@@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 700000003}
- component: {fileID: 700000004}
- component: {fileID: 700000005}
m_Layer: 0
m_Layer: 3
m_Name: Trick
m_TagString: Interactable
m_Icon: {fileID: 0}
@@ -110,7 +110,7 @@ Rigidbody2D:
m_LinearDamping: 0
m_AngularDamping: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_Material: {fileID: 6200000, guid: 71737e52316f484b8c59e24137491385, type: 2}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
@@ -131,7 +131,7 @@ BoxCollider2D:
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_Material: {fileID: 6200000, guid: 71737e52316f484b8c59e24137491385, type: 2}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
@@ -184,4 +184,18 @@ MonoBehaviour:
targetRefreshInterval: 0.4
consumeDistance: 0.35
wanderInterval: 1.2
trickPrefab: {fileID: 700000000, guid: 8bf8957665594a718535d06aba0cdee7, type: 3}
consumeCooldown: 1.5
trickPrefab: {fileID: 700000005}
avoidPlayerRadius: 1.2
avoidTrickRadius: 0.8
treatSeekWeight: 1
avoidPlayerWeight: 0.25
avoidTrickWeight: 0.2
wanderWeight: 0.4
jumpImpulse: 6
jumpCooldown: 1
jumpChancePerSecond: 0.5
groundMask:
serializedVersion: 2
m_Bits: 4294967295
groundCheckDistance: 0.05