Merge pull request 'Resolving error' (#3) from ai-nonsense into main

Reviewed-on: admin/GGJ2026#3
Reviewed-by: Ramdar <[email protected]>
This commit is contained in:
Ramdar
2026-01-30 21:35:28 -06:00
10 changed files with 405 additions and 227 deletions
+164 -225
View File
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@@ -129,6 +129,7 @@ GameObject:
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+29
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@@ -0,0 +1,29 @@
using UnityEngine;
[RequireComponent(typeof(SpriteRenderer))]
public class AutoSquareSprite : MonoBehaviour
{
private static Sprite cachedSquare;
private void Awake()
{
var spriteRenderer = GetComponent<SpriteRenderer>();
if (spriteRenderer.sprite != null)
{
return;
}
if (cachedSquare == null)
{
var texture = Texture2D.whiteTexture;
cachedSquare = Sprite.Create(
texture,
new Rect(0f, 0f, texture.width, texture.height),
new Vector2(0.5f, 0.5f),
1f);
cachedSquare.name = "RuntimeSquare";
}
spriteRenderer.sprite = cachedSquare;
}
}
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+50
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using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
public class MainMenuController : MonoBehaviour
{
[SerializeField] private string startSceneName = "Level1";
private UIDocument uiDocument;
private Button startButton;
private void OnEnable()
{
uiDocument ??= GetComponent<UIDocument>();
if (uiDocument == null)
{
return;
}
var root = uiDocument.rootVisualElement;
if (root == null)
{
return;
}
startButton = root.Q<Button>("Start");
if (startButton == null)
{
return;
}
startButton.clicked += HandleStartClicked;
}
private void OnDisable()
{
if (startButton != null)
{
startButton.clicked -= HandleStartClicked;
startButton = null;
}
}
private void HandleStartClicked()
{
if (!string.IsNullOrWhiteSpace(startSceneName))
{
SceneManager.LoadScene(startSceneName);
}
}
}
+11
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using UnityEngine;
using UnityEngine.InputSystem;
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
public class PlayerPlatformerController : MonoBehaviour
{
[SerializeField] private InputActionAsset inputActions;
[SerializeField] private string actionMapName = "Player";
[SerializeField] private string moveActionName = "Move";
[SerializeField] private string jumpActionName = "Jump";
[SerializeField] private float moveSpeed = 6f;
[SerializeField] private float jumpImpulse = 8f;
[SerializeField] private LayerMask groundMask = ~0;
[SerializeField] private float groundCheckDistance = 0.05f;
private Rigidbody2D body;
private BoxCollider2D bodyCollider;
private InputAction moveAction;
private InputAction jumpAction;
private void Awake()
{
body = GetComponent<Rigidbody2D>();
bodyCollider = GetComponent<BoxCollider2D>();
}
private void OnEnable()
{
if (inputActions == null)
{
Debug.LogError("PlayerPlatformerController missing InputActionAsset reference.", this);
return;
}
var map = inputActions.FindActionMap(actionMapName, true);
moveAction = map.FindAction(moveActionName, true);
jumpAction = map.FindAction(jumpActionName, true);
moveAction.Enable();
jumpAction.Enable();
jumpAction.performed += OnJumpPerformed;
}
private void OnDisable()
{
if (jumpAction != null)
{
jumpAction.performed -= OnJumpPerformed;
jumpAction.Disable();
}
if (moveAction != null)
{
moveAction.Disable();
}
}
private void FixedUpdate()
{
if (moveAction == null)
{
return;
}
var input = moveAction.ReadValue<Vector2>();
var velocity = body.linearVelocity;
velocity.x = input.x * moveSpeed;
body.linearVelocity = velocity;
}
private void OnJumpPerformed(InputAction.CallbackContext context)
{
if (!IsGrounded())
{
return;
}
var velocity = body.linearVelocity;
velocity.y = 0f;
body.linearVelocity = velocity;
body.AddForce(Vector2.up * jumpImpulse, ForceMode2D.Impulse);
}
private bool IsGrounded()
{
var bounds = bodyCollider.bounds;
var checkSize = new Vector2(bounds.size.x * 0.9f, groundCheckDistance * 2f);
var checkCenter = new Vector2(bounds.center.x, bounds.min.y - groundCheckDistance);
var hits = Physics2D.OverlapBoxAll(checkCenter, checkSize, 0f, groundMask);
for (var i = 0; i < hits.Length; i++)
{
var hit = hits[i];
if (hit != null && hit != bodyCollider)
{
return true;
}
}
return false;
}
}
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