We Win
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UIElements;
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public class WinSceneController : MonoBehaviour
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{
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private UIDocument uiDocument;
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private Button button;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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private void OnEnable()
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{
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uiDocument ??= GetComponent<UIDocument>();
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if (uiDocument == null)
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{
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return;
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}
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var root = uiDocument.rootVisualElement;
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if (root == null)
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{
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return;
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}
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button = root.Q<Button>("Button");
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button.clicked += () => HandleStartClicked("MainMenu");
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}
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private void HandleStartClicked(string sceneName)
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{
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if (!string.IsNullOrWhiteSpace(sceneName))
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{
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SceneManager.LoadScene(sceneName);
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}
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}
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}
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