Adding 2nd player

This commit is contained in:
hz
2026-01-30 21:51:11 -06:00
parent 2d4a51c41b
commit 4efbbbc785
4 changed files with 328 additions and 13 deletions
+49 -1
View File
@@ -475,6 +475,54 @@
}
]
},
{
"name": "Player2",
"id": "e09ab1f9-1f3e-4320-aaf1-8e26f7c0fa3b",
"actions": [
{
"name": "Move",
"type": "Value",
"id": "f2914b5b-4f07-4c51-8cd1-09d6f2c05a92",
"expectedControlType": "Vector2",
"processors": "",
"interactions": "",
"initialStateCheck": true
},
{
"name": "Jump",
"type": "Button",
"id": "59f4f6f2-8b45-47e1-9d68-8f0d3c2d3d8c",
"expectedControlType": "Button",
"processors": "",
"interactions": "",
"initialStateCheck": false
}
],
"bindings": [
{
"name": "",
"id": "3e27cbb3-d4f2-4c27-9e7d-0d2d851e8c7d",
"path": "<Gamepad>/leftStick",
"interactions": "",
"processors": "",
"groups": "Gamepad",
"action": "Move",
"isComposite": false,
"isPartOfComposite": false
},
{
"name": "",
"id": "0bb7b65d-0e9d-4a2a-8bd4-35a4d9f5b7a2",
"path": "<Gamepad>/buttonSouth",
"interactions": "",
"processors": "",
"groups": "Gamepad",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
}
]
},
{
"name": "UI",
"id": "272f6d14-89ba-496f-b7ff-215263d3219f",
@@ -1054,4 +1102,4 @@
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}
]
}
}
+261 -8
View File
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@@ -416,13 +462,219 @@ MonoBehaviour:
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+15 -1
View File
@@ -9,6 +9,7 @@ public class PlayerPlatformerController : MonoBehaviour
[SerializeField] private string actionMapName = "Player";
[SerializeField] private string moveActionName = "Move";
[SerializeField] private string jumpActionName = "Jump";
[SerializeField] private string controlSchemeName = "";
[SerializeField] private float moveSpeed = 6f;
[SerializeField] private float jumpImpulse = 8f;
[SerializeField] private LayerMask groundMask = ~0;
@@ -16,6 +17,7 @@ public class PlayerPlatformerController : MonoBehaviour
private Rigidbody2D body;
private BoxCollider2D bodyCollider;
private InputActionAsset runtimeActions;
private InputAction moveAction;
private InputAction jumpAction;
@@ -33,7 +35,13 @@ public class PlayerPlatformerController : MonoBehaviour
return;
}
var map = inputActions.FindActionMap(actionMapName, true);
runtimeActions = Instantiate(inputActions);
if (!string.IsNullOrWhiteSpace(controlSchemeName))
{
runtimeActions.bindingMask = InputBinding.MaskByGroup(controlSchemeName);
}
var map = runtimeActions.FindActionMap(actionMapName, true);
moveAction = map.FindAction(moveActionName, true);
jumpAction = map.FindAction(jumpActionName, true);
@@ -54,6 +62,12 @@ public class PlayerPlatformerController : MonoBehaviour
{
moveAction.Disable();
}
if (runtimeActions != null)
{
runtimeActions.Disable();
runtimeActions = null;
}
}
private void FixedUpdate()
+3 -3
View File
@@ -682,11 +682,11 @@ PlayerSettings:
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windowsGamepadBackendHint: 0
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