Recreated the Project
This commit is contained in:
@@ -4,7 +4,7 @@
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PlayerSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 28
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productGUID: bde25920a168a474fb2e05cd139bf9e8
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productGUID: c2553e2ebd250244990b019161a8fcaf
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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AndroidEnableSustainedPerformanceMode: 0
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@@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: GGJ2026
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productName: HalloweenGame
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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@@ -166,7 +166,7 @@ PlayerSettings:
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androidMaxAspectRatio: 2.4
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androidMinAspectRatio: 1
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applicationIdentifier:
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Standalone: com.DefaultCompany.2D-Project
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Standalone: com.DefaultCompany.2D-URP
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buildNumber:
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Standalone: 0
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VisionOS: 0
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@@ -254,8 +254,8 @@ PlayerSettings:
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iOSAutomaticallyDetectAndAddCapabilities: 1
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appleEnableProMotion: 0
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shaderPrecisionModel: 0
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clonedFromGUID: 10ad67313f4034357812315f3c407484
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templatePackageId: com.unity.template.[email protected]
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clonedFromGUID: c19f32bac17ee4170b3bf8a6a0333fb9
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templatePackageId: com.unity.template.[email protected]
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templateDefaultScene: Assets/Scenes/SampleScene.unity
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useCustomMainManifest: 0
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useCustomLauncherManifest: 0
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@@ -298,41 +298,9 @@ PlayerSettings:
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m_BuildTargetPlatformIcons: []
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m_BuildTargetBatching: []
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs:
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- m_BuildTarget: MacStandaloneSupport
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m_GraphicsJobs: 0
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- m_BuildTarget: Switch
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m_GraphicsJobs: 0
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- m_BuildTarget: MetroSupport
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m_GraphicsJobs: 0
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- m_BuildTarget: AppleTVSupport
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m_GraphicsJobs: 0
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- m_BuildTarget: BJMSupport
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m_GraphicsJobs: 0
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- m_BuildTarget: LinuxStandaloneSupport
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m_GraphicsJobs: 0
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- m_BuildTarget: PS4Player
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m_GraphicsJobs: 0
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- m_BuildTarget: iOSSupport
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m_GraphicsJobs: 0
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- m_BuildTarget: WindowsStandaloneSupport
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m_GraphicsJobs: 0
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- m_BuildTarget: XboxOnePlayer
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m_GraphicsJobs: 0
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- m_BuildTarget: LuminSupport
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m_GraphicsJobs: 0
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- m_BuildTarget: AndroidPlayer
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m_GraphicsJobs: 0
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- m_BuildTarget: WebGLSupport
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m_GraphicsJobs: 0
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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m_BuildTargetGraphicsAPIs:
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- m_BuildTarget: AndroidPlayer
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m_APIs: 150000000b000000
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m_Automatic: 1
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- m_BuildTarget: iOSSupport
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m_APIs: 10000000
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m_Automatic: 1
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m_BuildTargetGraphicsAPIs: []
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m_BuildTargetVRSettings: []
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkCount: 0
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@@ -349,10 +317,7 @@ PlayerSettings:
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m_BuildTargetGroupLightmapSettings: []
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m_BuildTargetGroupLoadStoreDebugModeSettings: []
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m_BuildTargetNormalMapEncoding: []
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m_BuildTargetDefaultTextureCompressionFormat:
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- serializedVersion: 3
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m_BuildTarget: Android
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m_Formats: 03000000
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m_BuildTargetDefaultTextureCompressionFormat: []
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playModeTestRunnerEnabled: 0
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runPlayModeTestAsEditModeTest: 0
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actionOnDotNetUnhandledException: 1
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@@ -639,14 +604,14 @@ PlayerSettings:
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editorAssembliesCompatibilityLevel: 1
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m_RenderingPath: 1
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m_MobileRenderingPath: 1
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metroPackageName: GGJ2026
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metroPackageName: HalloweenGame
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metroPackageVersion:
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metroCertificatePath:
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metroCertificatePassword:
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metroCertificateSubject:
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metroCertificateIssuer:
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metroCertificateNotAfter: 0000000000000000
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metroApplicationDescription: GGJ2026
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metroApplicationDescription: HalloweenGame
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wsaImages: {}
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metroTileShortName:
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metroTileShowName: 0
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@@ -708,7 +673,7 @@ PlayerSettings:
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m_VersionCode: 1
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m_VersionName:
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hmiPlayerDataPath:
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hmiForceSRGBBlit: 0
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hmiForceSRGBBlit: 1
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embeddedLinuxEnableGamepadInput: 0
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hmiCpuConfiguration:
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hmiLogStartupTiming: 0
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@@ -717,11 +682,11 @@ PlayerSettings:
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captureStartupLogs: {}
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activeInputHandler: 1
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windowsGamepadBackendHint: 0
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cloudProjectId: b260f126-ec58-47f4-b454-ba7db288a3bf
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cloudProjectId:
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framebufferDepthMemorylessMode: 0
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qualitySettingsNames: []
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projectName: GGJ2026
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organizationId: fa85ebd-8959-4e73-a927-ec9a8c20a21e
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projectName:
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organizationId:
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cloudEnabled: 0
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legacyClampBlendShapeWeights: 0
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hmiLoadingImage: {fileID: 0}
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