Credits Menu Added

This commit is contained in:
Roegner65
2026-02-01 14:08:33 -06:00
parent e5b046f4e6
commit 47887a3f10
16 changed files with 603 additions and 4 deletions
+63
View File
@@ -0,0 +1,63 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
public class CreditsInputHandler : MonoBehaviour
{
[SerializeField] private List<string> buttonNames = new List<string> { "Back" };
[SerializeField] private List<string> sceneNames = new List<string> { "MainMenu" };
private UIDocument uiDocument;
private List<Button> buttons;
private void OnEnable()
{
uiDocument ??= GetComponent<UIDocument>();
if (uiDocument == null)
{
return;
}
var root = uiDocument.rootVisualElement;
if (root == null)
{
return;
}
buttons = new List<Button> { new Button() };
for (int i = 0; i < buttons.Count; i++)
{
int buttonIndex = i;
buttons[i] = root.Q<Button>(buttonNames[i]);
if (buttons[i] == null)
{
continue;
}
buttons[i].clicked += () => HandleStartClicked(sceneNames[buttonIndex]);
}
}
private void OnDisable()
{
for (int i = 0; i < buttons.Count; i++)
{
if (buttons[i] == null)
{
continue;
}
buttons[i].clicked -= () => HandleStartClicked(buttonNames[i]);
}
}
private void HandleStartClicked(string sceneName)
{
if (!string.IsNullOrWhiteSpace(sceneName))
{
SceneManager.LoadScene(sceneName);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: df3455d232d364f4b809e3308d7b42b2
+3 -3
View File
@@ -5,8 +5,8 @@ using UnityEngine.UIElements;
public class MainMenuController : MonoBehaviour
{
[SerializeField] private List<string> buttonNames = new List<string> { "Start", "Experiment", "Level2" };
[SerializeField] private List<string> sceneNames = new List<string> { "Level1", "Experiment", "Level2" };
[SerializeField] private List<string> buttonNames = new List<string> { "Start", "Experiment", "Level2", "Credits" };
[SerializeField] private List<string> sceneNames = new List<string> { "Level1", "Experiment", "Level2", "Credits" };
private UIDocument uiDocument;
private List<Button> buttons;
@@ -24,7 +24,7 @@ public class MainMenuController : MonoBehaviour
return;
}
buttons = new List<Button> { new Button(), new Button(), new Button() };
buttons = new List<Button> { new Button(), new Button(), new Button(), new Button() };
for (int i = 0; i < buttons.Count; i++)
{
int buttonIndex = i;