Adding spinning treat spawner

This commit is contained in:
hz
2026-01-31 21:57:16 -06:00
parent 86a860126e
commit 36422bbbc6
2 changed files with 71 additions and 0 deletions
+53
View File
@@ -2642,6 +2642,58 @@ PrefabInstance:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Component:
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- component: {fileID: 2200000002}
m_Layer: 0
m_Name: Treat Spawner Center
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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m_Script: {fileID: 11500000, guid: 14b0bf07aa1abc44a8ebd00cecacd6f4, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Spawner
objectToSpawn: {fileID: 262983251238298495, guid: 80c527a86ad6fc34dbc73ee80c1f2951, type: 3}
spawnInterval: 5
maxAlive: 0
spawnOnStart: 1
repeatSpawns: 1
launchForce: 4
launchRandomAngle: 360
spinSpeed: 180
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@@ -2671,3 +2723,4 @@ SceneRoots:
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