Object spawner for tricks and treats

This commit is contained in:
DesignJiggles
2026-01-31 15:04:21 -06:00
parent 26262b19ec
commit 2a9006b10c
7 changed files with 432 additions and 13 deletions
+59 -8
View File
@@ -11,6 +11,7 @@ GameObject:
- component: {fileID: 785503257073517251}
- component: {fileID: 2704103218734789630}
- component: {fileID: 5939159052026241568}
- component: {fileID: -4751986922660366543}
m_Layer: 0
m_Name: GroundPlatform
m_TagString: Untagged
@@ -78,16 +79,16 @@ SpriteRenderer:
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingLayerID: 1720116965
m_SortingLayer: 1
m_SortingOrder: 0
m_MaskInteraction: 0
m_Sprite: {fileID: 21300000, guid: 1b93ba1bb48e4887a33f6c1037f2a3f2, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Sprite: {fileID: -7311052988919531195, guid: 0e5595a51158fc248968f3aa60ed733a, type: 3}
m_Color: {r: 0.6679245, g: 0, b: 0.6679245, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1, y: 1}
m_Size: {x: 0.64, y: 0.64}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
@@ -100,6 +101,7 @@ BoxCollider2D:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4616042191970509174}
m_Enabled: 1
serializedVersion: 3
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
@@ -108,10 +110,59 @@ BoxCollider2D:
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
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m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 0
m_UsedByEffector: 0
m_UsedByComposite: 0
m_CompositeOperation: 0
m_Offset: {x: 0, y: 0}
m_Size: {x: 1, y: 1}
m_CompositeOrder: 0
m_Offset: {x: -0.32438478, y: 0.3111984}
m_SpriteTilingProperty:
border: {x: 0, y: 0, z: 0, w: 0}
pivot: {x: 1, y: 0}
oldSize: {x: 0.64, y: 0.64}
newSize: {x: 0.64, y: 0.64}
adaptiveTilingThreshold: 0.5
drawMode: 0
adaptiveTiling: 0
m_AutoTiling: 0
m_Size: {x: 0.6360559, y: 0.6413306}
m_EdgeRadius: 0
--- !u!50 &-4751986922660366543
Rigidbody2D:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4616042191970509174}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_GravityScale: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0