Files
gameauthapi/Program.cs
T
2025-05-12 15:07:53 -07:00

95 lines
2.7 KiB
C#

using GameAuthApi.Services;
using GameAuthApi.Middleware;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.IdentityModel.Tokens;
using System.Text;
var builder = WebApplication.CreateBuilder(args);
builder.WebHost.ConfigureKestrel(serverOptions => {});
builder.Services.AddControllers();
builder.Services.AddEndpointsApiExplorer();
builder.Services.AddSwaggerGen(c =>
{
c.SwaggerDoc("v1", new() { Title = "GameAuthApi", Version = "v1" });
c.AddSecurityDefinition("Bearer", new()
{
Name = "Authorization",
Type = Microsoft.OpenApi.Models.SecuritySchemeType.ApiKey,
Scheme = "Bearer",
BearerFormat = "JWT",
In = Microsoft.OpenApi.Models.ParameterLocation.Header,
Description = "Enter: `Bearer <your JWT token>`"
});
c.AddSecurityRequirement(new()
{
{
new Microsoft.OpenApi.Models.OpenApiSecurityScheme
{
Reference = new Microsoft.OpenApi.Models.OpenApiReference
{
Type = Microsoft.OpenApi.Models.ReferenceType.SecurityScheme,
Id = "Bearer"
}
},
new string[] {}
}
});
});
builder.Services.AddSingleton<UserService>();
builder.Services.AddSingleton<LocationService>();
builder.Services.AddSingleton<PlayerService>();
builder.Services.AddSingleton<SpawnableService>();
builder.Services.AddSingleton<ItemService>();
builder.Services.AddSingleton<BlacklistService>();
var jwtKey = builder.Configuration["Jwt:Key"];
var keyBytes = Encoding.UTF8.GetBytes(jwtKey);
builder.Services.AddAuthentication(JwtBearerDefaults.AuthenticationScheme)
.AddJwtBearer(options =>
{
options.TokenValidationParameters = new TokenValidationParameters
{
ValidateIssuer = true,
ValidateAudience = true,
ValidIssuer = builder.Configuration["Jwt:Issuer"],
ValidAudience = builder.Configuration["Jwt:Issuer"],
ValidateLifetime = true,
ValidateIssuerSigningKey = true,
IssuerSigningKey = new SymmetricSecurityKey(keyBytes)
};
});
builder.Services.AddCors(options =>
{
options.AddPolicy("AllowAll", policy =>
{
policy.AllowAnyOrigin()
.AllowAnyHeader()
.AllowAnyMethod();
});
});
var app = builder.Build();
app.UseCors("AllowAll");
app.UseSwagger();
app.UseSwaggerUI();
app.UseMiddleware<GameAuthApi.Middleware.TokenBlacklistMiddleware>();
app.UseAuthentication();
app.UseAuthorization();
app.MapControllers();
app.Run();