Files
gameauthapi/Controllers/AuctionController.cs
T
2025-06-04 22:03:01 -05:00

69 lines
2.1 KiB
C#

using GameAuthApi.Models;
using GameAuthApi.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System.Security.Claims;
using System.Threading.Tasks;
namespace GameAuthApi.Controllers;
[ApiController]
[Route("api/[controller]")]
public class AuctionController : ControllerBase
{
private readonly AuctionService _auctionService;
private readonly ItemService _itemService;
public AuctionController(AuctionService auctionService, ItemService itemService)
{
_auctionService = auctionService;
_itemService = itemService;
}
[HttpPost("list")]
[Authorize(Roles = "USER,SUPER")]
public async Task<IActionResult> ListItem([FromBody] CreateAuctionRequest req)
{
var item = await _itemService.GetByIdAsync(req.ItemId);
if (item == null)
return BadRequest("Invalid item ID.");
var auction = new Auction
{
ItemId = req.ItemId,
StartingPrice = req.StartingPrice,
CurrentPrice = req.StartingPrice,
SellerPlayerId = User.FindFirstValue(ClaimTypes.NameIdentifier)
};
await _auctionService.CreateAsync(auction);
return Ok(auction);
}
[HttpPost("bid")]
[Authorize(Roles = "USER,SUPER")]
public async Task<IActionResult> PlaceBid([FromBody] BidRequest req)
{
var auction = await _auctionService.GetByIdAsync(req.AuctionId);
if (auction == null)
return NotFound("Auction not found.");
if (auction.IsClosed)
return BadRequest("Auction closed.");
if (req.BidAmount <= auction.CurrentPrice)
return BadRequest("Bid must be higher than current price.");
auction.CurrentPrice = req.BidAmount;
auction.HighestBidderId = User.FindFirstValue(ClaimTypes.NameIdentifier);
await _auctionService.UpdateAsync(auction);
return Ok(auction);
}
[HttpGet("active")]
[Authorize(Roles = "USER,SUPER")]
public async Task<IActionResult> GetActive()
{
var active = await _auctionService.GetActiveAsync();
return Ok(active);
}
}