# gameauthapi ## Spawnables Spawnables describe items that can appear in the world. Along with the name and spawn rate, they now specify how the item behaves when a player performs the required collect action. - **CollectAction** – the action a player must perform. - **CollectResults** – a list of possible outcomes when the collect action succeeds. Each entry defines: - **Result** – textual description of the outcome. - **SuccessRate** – percentage chance (0-100) for that outcome. - **Uses** – optional number of times the item can be successfully acted on before being removed. `0` means it never expires unless `ConsumeOnSuccess` is `true`.