Having the clear locations endpoint only clear world locations, and adding endpoint to remove all items

This commit is contained in:
hz
2025-08-21 00:28:45 -05:00
parent 1e4b8463ee
commit b7c221d765
7 changed files with 194 additions and 1 deletions
+17
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@@ -2,6 +2,7 @@ using GameAuthApi.Services;
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks; using System.Threading.Tasks;
using GameAuthApi.Models;
namespace GameAuthApi.Controllers; namespace GameAuthApi.Controllers;
@@ -23,5 +24,21 @@ public class AdminController : ControllerBase
var status = await _adminService.GetStatusAsync(); var status = await _adminService.GetStatusAsync();
return Ok(status); return Ok(status);
} }
[HttpPost("reset-locations")]
[Authorize(Roles = "SUPER")]
public async Task<IActionResult> ResetLocations()
{
var origin = await _adminService.ResetLocationsAsync();
return Ok(origin);
}
[HttpPost("clear-items")]
[Authorize(Roles = "SUPER")]
public async Task<IActionResult> ClearItems()
{
await _adminService.ClearItemsAsync();
return Ok("All items cleared.");
}
} }
+34 -1
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@@ -3,6 +3,7 @@ using GameAuthApi.Services;
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using GameAuthApi.Models;
public class AdminControllerTests public class AdminControllerTests
{ {
@@ -10,7 +11,7 @@ public class AdminControllerTests
public async Task GetStatus_ReturnsOk() public async Task GetStatus_ReturnsOk()
{ {
var expected = new Dictionary<string, string> { { "status", "ok" } }; var expected = new Dictionary<string, string> { { "status", "ok" } };
var mockService = new Mock<AdminService>(); var mockService = new Mock<AdminService>((LocationService)null, (ItemService)null, (PlayerService)null);
mockService.Setup(s => s.GetStatusAsync()).ReturnsAsync(expected); mockService.Setup(s => s.GetStatusAsync()).ReturnsAsync(expected);
var controller = new AdminController(mockService.Object); var controller = new AdminController(mockService.Object);
@@ -19,5 +20,37 @@ public class AdminControllerTests
var ok = Assert.IsType<OkObjectResult>(result); var ok = Assert.IsType<OkObjectResult>(result);
Assert.Equal(expected, ok.Value); Assert.Equal(expected, ok.Value);
} }
[Fact]
public async Task ResetLocations_ReturnsOk()
{
var newLoc = new Location { LocationType = "World", X = 0, Y = 0, Z = 0 };
var mockService = new Mock<AdminService>((LocationService)null, (ItemService)null, (PlayerService)null);
mockService.Setup(s => s.ResetLocationsAsync()).ReturnsAsync(newLoc);
var controller = new AdminController(mockService.Object);
var result = await controller.ResetLocations();
var ok = Assert.IsType<OkObjectResult>(result);
var origin = Assert.IsType<Location>(ok.Value);
Assert.Equal("World", origin.LocationType);
Assert.Equal(0, origin.X);
Assert.Equal(0, origin.Y);
Assert.Equal(0, origin.Z);
}
[Fact]
public async Task ClearItems_ReturnsOk()
{
var mockService = new Mock<AdminService>((LocationService)null, (ItemService)null, (PlayerService)null);
mockService.Setup(s => s.ClearItemsAsync()).Returns(Task.CompletedTask).Verifiable();
var controller = new AdminController(mockService.Object);
var result = await controller.ClearItems();
var ok = Assert.IsType<OkObjectResult>(result);
Assert.Equal("All items cleared.", ok.Value);
mockService.Verify();
}
} }
+64
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@@ -0,0 +1,64 @@
using GameAuthApi.Services;
using GameAuthApi.Models;
using Microsoft.Extensions.Configuration;
public class AdminServiceTests
{
[Fact]
public async Task ResetLocations_DeletesWorldLocationsOnly()
{
var worldLocs = new List<Location> { new() { Id = "1", LocationType = "World" } };
var cfg = new ConfigurationBuilder()
.AddInMemoryCollection(new Dictionary<string, string>
{
{"MongoDB:ConnectionString", "mongodb://localhost"},
{"MongoDB:DatabaseName", "test"}
}).Build();
var locSvc = new Mock<LocationService>(cfg);
locSvc.Setup(l => l.GetByTypeAsync("World")).ReturnsAsync(worldLocs);
locSvc.Setup(l => l.DeleteByTypeAsync("World")).Returns(Task.CompletedTask).Verifiable();
locSvc.Setup(l => l.CreateAsync(It.IsAny<Location>())).Returns(Task.CompletedTask);
var itemSvc = new Mock<ItemService>(cfg);
itemSvc.Setup(i => i.DeleteByLocationAsync("1")).Returns(Task.CompletedTask).Verifiable();
var playerSvc = new Mock<PlayerService>(cfg);
playerSvc.Setup(p => p.GetAllAsync()).ReturnsAsync(new List<Player>());
var adminSvc = new AdminService(locSvc.Object, itemSvc.Object, playerSvc.Object);
await adminSvc.ResetLocationsAsync();
locSvc.Verify();
itemSvc.Verify();
}
[Fact]
public async Task ClearItems_RemovesAllItemsFromLocations()
{
var cfg = new ConfigurationBuilder()
.AddInMemoryCollection(new Dictionary<string, string>
{
{"MongoDB:ConnectionString", "mongodb://localhost"},
{"MongoDB:DatabaseName", "test"}
}).Build();
var locSvc = new Mock<LocationService>(cfg);
locSvc.Setup(l => l.ClearAllItemsAsync()).Returns(Task.CompletedTask).Verifiable();
var itemSvc = new Mock<ItemService>(cfg);
itemSvc.Setup(i => i.DeleteAllAsync()).Returns(Task.CompletedTask).Verifiable();
var playerSvc = new Mock<PlayerService>(cfg);
var adminSvc = new AdminService(locSvc.Object, itemSvc.Object, playerSvc.Object);
await adminSvc.ClearItemsAsync();
locSvc.Verify();
itemSvc.Verify();
}
}
+47
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@@ -1,10 +1,22 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks; using System.Threading.Tasks;
using GameAuthApi.Models;
namespace GameAuthApi.Services; namespace GameAuthApi.Services;
public class AdminService public class AdminService
{ {
private readonly LocationService _locationService;
private readonly ItemService _itemService;
private readonly PlayerService _playerService;
public AdminService(LocationService locationService, ItemService itemService, PlayerService playerService)
{
_locationService = locationService;
_itemService = itemService;
_playerService = playerService;
}
public virtual Task<Dictionary<string, string>> GetStatusAsync() public virtual Task<Dictionary<string, string>> GetStatusAsync()
{ {
var status = new Dictionary<string, string> var status = new Dictionary<string, string>
@@ -13,5 +25,40 @@ public class AdminService
}; };
return Task.FromResult(status); return Task.FromResult(status);
} }
public virtual async Task<Location> ResetLocationsAsync()
{
var worldLocations = await _locationService.GetByTypeAsync("World");
foreach (var loc in worldLocations)
{
await _itemService.DeleteByLocationAsync(loc.Id);
}
await _locationService.DeleteByTypeAsync("World");
var origin = new Location
{
LocationType = "World",
X = 0,
Y = 0,
Z = 0
};
await _locationService.CreateAsync(origin);
var players = await _playerService.GetAllAsync();
foreach (var player in players)
{
player.LocationId = origin.Id;
await _playerService.UpdateAsync(player);
await _locationService.AddPlayerToLocationAsync(origin.Id, player.Id);
}
return origin;
}
public virtual async Task ClearItemsAsync()
{
await _itemService.DeleteAllAsync();
await _locationService.ClearAllItemsAsync();
}
} }
+10
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@@ -44,4 +44,14 @@ public class ItemService
{ {
await _items.DeleteOneAsync(i => i.Id == id); await _items.DeleteOneAsync(i => i.Id == id);
} }
public virtual async Task DeleteByLocationAsync(string locationId)
{
await _items.DeleteManyAsync(i => i.LocationId == locationId);
}
public virtual async Task DeleteAllAsync()
{
await _items.DeleteManyAsync(_ => true);
}
} }
+17
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@@ -31,6 +31,17 @@ public class LocationService
public virtual async Task DeleteAsync(string id) => public virtual async Task DeleteAsync(string id) =>
await _locations.DeleteOneAsync(loc => loc.Id == id); await _locations.DeleteOneAsync(loc => loc.Id == id);
public virtual async Task<List<Location>> GetByTypeAsync(string type)
{
return await _locations.Find(l => l.LocationType == type).ToListAsync();
}
public virtual async Task DeleteByTypeAsync(string type) =>
await _locations.DeleteManyAsync(l => l.LocationType == type);
public virtual async Task DeleteAllAsync() =>
await _locations.DeleteManyAsync(_ => true);
public virtual async Task UpdateAsync(Location loc) => public virtual async Task UpdateAsync(Location loc) =>
await _locations.ReplaceOneAsync(l => l.Id == loc.Id, loc); await _locations.ReplaceOneAsync(l => l.Id == loc.Id, loc);
@@ -83,4 +94,10 @@ public class LocationService
var update = Builders<Location>.Update.Pull(l => l.Content, itemId); var update = Builders<Location>.Update.Pull(l => l.Content, itemId);
await _locations.UpdateOneAsync(filter, update); await _locations.UpdateOneAsync(filter, update);
} }
public virtual async Task ClearAllItemsAsync()
{
var update = Builders<Location>.Update.Set(l => l.Content, new List<string>());
await _locations.UpdateManyAsync(_ => true, update);
}
} }
+5
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@@ -29,6 +29,11 @@ public class PlayerService
public virtual async Task<Player> GetByIdAsync(string id) => public virtual async Task<Player> GetByIdAsync(string id) =>
await _players.Find(p => p.Id == id).FirstOrDefaultAsync(); await _players.Find(p => p.Id == id).FirstOrDefaultAsync();
public virtual async Task<List<Player>> GetAllAsync()
{
return await _players.Find(_ => true).ToListAsync();
}
public virtual async Task CreateAsync(Player player) => public virtual async Task CreateAsync(Player player) =>
await _players.InsertOneAsync(player); await _players.InsertOneAsync(player);