Having the clear locations endpoint only clear world locations, and adding endpoint to remove all items

This commit is contained in:
hz
2025-08-21 00:28:45 -05:00
parent 1e4b8463ee
commit b7c221d765
7 changed files with 194 additions and 1 deletions
+47
View File
@@ -1,10 +1,22 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using GameAuthApi.Models;
namespace GameAuthApi.Services;
public class AdminService
{
private readonly LocationService _locationService;
private readonly ItemService _itemService;
private readonly PlayerService _playerService;
public AdminService(LocationService locationService, ItemService itemService, PlayerService playerService)
{
_locationService = locationService;
_itemService = itemService;
_playerService = playerService;
}
public virtual Task<Dictionary<string, string>> GetStatusAsync()
{
var status = new Dictionary<string, string>
@@ -13,5 +25,40 @@ public class AdminService
};
return Task.FromResult(status);
}
public virtual async Task<Location> ResetLocationsAsync()
{
var worldLocations = await _locationService.GetByTypeAsync("World");
foreach (var loc in worldLocations)
{
await _itemService.DeleteByLocationAsync(loc.Id);
}
await _locationService.DeleteByTypeAsync("World");
var origin = new Location
{
LocationType = "World",
X = 0,
Y = 0,
Z = 0
};
await _locationService.CreateAsync(origin);
var players = await _playerService.GetAllAsync();
foreach (var player in players)
{
player.LocationId = origin.Id;
await _playerService.UpdateAsync(player);
await _locationService.AddPlayerToLocationAsync(origin.Id, player.Id);
}
return origin;
}
public virtual async Task ClearItemsAsync()
{
await _itemService.DeleteAllAsync();
await _locationService.ClearAllItemsAsync();
}
}