Adding initial auction system
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@@ -0,0 +1,68 @@
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using GameAuthApi.Models;
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using GameAuthApi.Services;
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using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using System.Security.Claims;
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using System.Threading.Tasks;
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namespace GameAuthApi.Controllers;
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[ApiController]
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[Route("api/[controller]")]
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public class AuctionController : ControllerBase
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{
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private readonly AuctionService _auctionService;
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private readonly ItemService _itemService;
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public AuctionController(AuctionService auctionService, ItemService itemService)
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{
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_auctionService = auctionService;
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_itemService = itemService;
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}
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[HttpPost("list")]
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[Authorize(Roles = "USER,SUPER")]
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public async Task<IActionResult> ListItem([FromBody] CreateAuctionRequest req)
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{
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var item = await _itemService.GetByIdAsync(req.ItemId);
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if (item == null)
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return BadRequest("Invalid item ID.");
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var auction = new Auction
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{
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ItemId = req.ItemId,
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StartingPrice = req.StartingPrice,
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CurrentPrice = req.StartingPrice,
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SellerPlayerId = User.FindFirstValue(ClaimTypes.NameIdentifier)
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};
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await _auctionService.CreateAsync(auction);
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return Ok(auction);
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}
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[HttpPost("bid")]
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[Authorize(Roles = "USER,SUPER")]
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public async Task<IActionResult> PlaceBid([FromBody] BidRequest req)
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{
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var auction = await _auctionService.GetByIdAsync(req.AuctionId);
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if (auction == null)
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return NotFound("Auction not found.");
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if (auction.IsClosed)
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return BadRequest("Auction closed.");
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if (req.BidAmount <= auction.CurrentPrice)
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return BadRequest("Bid must be higher than current price.");
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auction.CurrentPrice = req.BidAmount;
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auction.HighestBidderId = User.FindFirstValue(ClaimTypes.NameIdentifier);
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await _auctionService.UpdateAsync(auction);
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return Ok(auction);
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}
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[HttpGet("active")]
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[Authorize(Roles = "USER,SUPER")]
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public async Task<IActionResult> GetActive()
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{
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var active = await _auctionService.GetActiveAsync();
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return Ok(active);
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}
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}
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@@ -0,0 +1,74 @@
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using GameAuthApi.Controllers;
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using GameAuthApi.Models;
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using GameAuthApi.Services;
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using Microsoft.AspNetCore.Http;
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using Microsoft.AspNetCore.Mvc;
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using Microsoft.Extensions.Configuration;
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using System.Security.Claims;
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public class AuctionControllerTests
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{
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private static IConfiguration cfg = new ConfigurationBuilder()
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.AddInMemoryCollection(new Dictionary<string,string>
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{
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{"MongoDB:ConnectionString","mongodb://localhost"},
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{"MongoDB:DatabaseName","test"}
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}).Build();
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private static ControllerContext Ctx(string id="u")
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{
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var ctx = new DefaultHttpContext();
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ctx.User = new ClaimsPrincipal(new ClaimsIdentity(new[]
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{
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new Claim(ClaimTypes.NameIdentifier,id)
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}, "mock"));
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return new ControllerContext { HttpContext = ctx };
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}
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[Fact]
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public async Task ListItem_InvalidItem_ReturnsBadRequest()
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{
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var itemSvc = new Mock<ItemService>(cfg);
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itemSvc.Setup(i => i.GetByIdAsync("bad")).ReturnsAsync((Item?)null);
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var controller = new AuctionController(new Mock<AuctionService>(cfg).Object, itemSvc.Object)
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{
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ControllerContext = Ctx()
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};
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var result = await controller.ListItem(new CreateAuctionRequest { ItemId="bad", StartingPrice=1 });
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Assert.IsType<BadRequestObjectResult>(result);
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}
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[Fact]
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public async Task PlaceBid_AuctionNotFound()
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{
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var aucSvc = new Mock<AuctionService>(cfg);
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aucSvc.Setup(a => a.GetByIdAsync("a")).ReturnsAsync((Auction?)null);
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var controller = new AuctionController(aucSvc.Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = Ctx()
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};
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var result = await controller.PlaceBid(new BidRequest { AuctionId="a", BidAmount=5 });
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Assert.IsType<NotFoundObjectResult>(result);
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}
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[Fact]
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public async Task GetActive_ReturnsOk()
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{
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var aucSvc = new Mock<AuctionService>(cfg);
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var list = new List<Auction>();
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aucSvc.Setup(a => a.GetActiveAsync()).ReturnsAsync(list);
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var controller = new AuctionController(aucSvc.Object, new Mock<ItemService>(cfg).Object)
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{
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ControllerContext = Ctx()
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};
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var result = await controller.GetActive();
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var ok = Assert.IsType<OkObjectResult>(result);
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Assert.Equal(list, ok.Value);
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}
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}
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@@ -0,0 +1,24 @@
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using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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namespace GameAuthApi.Models;
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public class Auction
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{
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[BsonId]
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[BsonRepresentation(BsonType.ObjectId)]
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public string Id { get; set; }
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[BsonRepresentation(BsonType.ObjectId)]
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public string ItemId { get; set; }
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[BsonRepresentation(BsonType.ObjectId)]
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public string SellerPlayerId { get; set; }
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[BsonRepresentation(BsonType.ObjectId)]
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public string HighestBidderId { get; set; }
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public int StartingPrice { get; set; }
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public int CurrentPrice { get; set; }
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public bool IsClosed { get; set; } = false;
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}
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@@ -0,0 +1,7 @@
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namespace GameAuthApi.Models;
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public class BidRequest
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{
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public string AuctionId { get; set; }
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public int BidAmount { get; set; }
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}
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@@ -0,0 +1,7 @@
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namespace GameAuthApi.Models;
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public class CreateAuctionRequest
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{
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public string ItemId { get; set; }
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public int StartingPrice { get; set; }
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}
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@@ -52,6 +52,7 @@ builder.Services.AddSingleton<PlayerService>();
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builder.Services.AddSingleton<SpawnableService>();
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builder.Services.AddSingleton<ItemService>();
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builder.Services.AddSingleton<BlacklistService>();
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builder.Services.AddSingleton<AuctionService>();
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var jwtKey = builder.Configuration["Jwt:Key"];
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var keyBytes = Encoding.UTF8.GetBytes(jwtKey);
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@@ -0,0 +1,31 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using GameAuthApi.Models;
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using Microsoft.Extensions.Configuration;
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using MongoDB.Driver;
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namespace GameAuthApi.Services;
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public class AuctionService
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{
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private readonly IMongoCollection<Auction> _auctions;
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public AuctionService(IConfiguration config)
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{
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var client = new MongoClient(config["MongoDB:ConnectionString"]);
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var db = client.GetDatabase(config["MongoDB:DatabaseName"]);
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_auctions = db.GetCollection<Auction>("Auctions");
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}
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public virtual async Task CreateAsync(Auction auction) =>
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await _auctions.InsertOneAsync(auction);
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public virtual async Task<Auction> GetByIdAsync(string id) =>
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await _auctions.Find(a => a.Id == id).FirstOrDefaultAsync();
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public virtual async Task UpdateAsync(Auction auction) =>
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await _auctions.ReplaceOneAsync(a => a.Id == auction.Id, auction);
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public virtual async Task<List<Auction>> GetActiveAsync() =>
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await _auctions.Find(a => !a.IsClosed).ToListAsync();
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}
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