Implemented a property that will allow a spawnable to be acted on a variable number of times before being consumed.
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@@ -13,4 +13,7 @@ public class Item
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public string LocationId { get; set; }
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public string Name { get; set; }
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// Remaining uses before this item disappears. 0 means unlimited.
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public int UsesRemaining { get; set; } = 0;
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}
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