Implemented a property that will allow a spawnable to be acted on a variable number of times before being consumed.

This commit is contained in:
hz
2025-06-09 23:05:40 -05:00
parent 5a27adf034
commit 43f3e8f0e7
12 changed files with 83 additions and 7 deletions
+13
View File
@@ -346,6 +346,19 @@ public class PlayerController : ControllerBase
await _locationService.RemoveItemFromLocationAsync(location.Id, itemId);
await _itemService.DeleteAsync(itemId);
}
else if (item.UsesRemaining > 0)
{
item.UsesRemaining--;
if (item.UsesRemaining <= 0)
{
await _locationService.RemoveItemFromLocationAsync(location.Id, itemId);
await _itemService.DeleteAsync(itemId);
}
else
{
await _itemService.UpdateAsync(item);
}
}
return Ok(outcome.Result);
}