Spawnables now contain configuration for CollectAction outcomes
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@@ -25,7 +25,8 @@ public class SpawnableController : ControllerBase
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{
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{
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Name = req.Name.ToLower(),
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Name = req.Name.ToLower(),
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SpawnRate = req.SpawnRate,
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SpawnRate = req.SpawnRate,
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CollectAction = req.CollectAction
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CollectAction = req.CollectAction,
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CollectResults = req.CollectResults
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};
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};
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await _spawnableService.CreateAsync(spawnable);
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await _spawnableService.CreateAsync(spawnable);
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@@ -17,7 +17,11 @@ public class SpawnableControllerTests
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public async Task Create_ReturnsOk()
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public async Task Create_ReturnsOk()
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{
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{
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var svc = new Mock<SpawnableService>(config);
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var svc = new Mock<SpawnableService>(config);
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svc.Setup(s => s.CreateAsync(It.Is<Spawnable>(sp => sp.CollectAction == "gather")))
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svc.Setup(s => s.CreateAsync(It.Is<Spawnable>(sp =>
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sp.CollectAction == "gather" &&
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sp.CollectResults.Count == 2 &&
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sp.CollectResults[0].Result == "resource" &&
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sp.CollectResults[0].SuccessRate == 75)))
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.Returns(Task.CompletedTask).Verifiable();
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.Returns(Task.CompletedTask).Verifiable();
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var controller = new SpawnableController(svc.Object);
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var controller = new SpawnableController(svc.Object);
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@@ -25,7 +29,12 @@ public class SpawnableControllerTests
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{
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{
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Name = "item",
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Name = "item",
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SpawnRate = 50,
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SpawnRate = 50,
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CollectAction = "gather"
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CollectAction = "gather",
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CollectResults = new List<CollectOutcome>
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{
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new() { Result = "resource", SuccessRate = 75 },
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new() { Result = "nothing", SuccessRate = 25 }
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}
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});
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});
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Assert.IsType<OkObjectResult>(result);
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Assert.IsType<OkObjectResult>(result);
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@@ -0,0 +1,7 @@
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namespace GameAuthApi.Models;
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public class CollectOutcome
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{
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public string Result { get; set; }
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public int SuccessRate { get; set; }
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}
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@@ -1,3 +1,5 @@
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using System.Collections.Generic;
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namespace GameAuthApi.Models;
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namespace GameAuthApi.Models;
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public class CreateSpawnableRequest
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public class CreateSpawnableRequest
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@@ -7,4 +9,7 @@ public class CreateSpawnableRequest
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// Action players must perform to collect the item
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// Action players must perform to collect the item
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public string CollectAction { get; set; }
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public string CollectAction { get; set; }
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// Possible outcomes of collecting the item
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public List<CollectOutcome> CollectResults { get; set; } = [];
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}
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}
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@@ -1,5 +1,6 @@
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using MongoDB.Bson;
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using MongoDB.Bson;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Bson.Serialization.Attributes;
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using System.Collections.Generic;
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namespace GameAuthApi.Models;
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namespace GameAuthApi.Models;
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@@ -14,4 +15,7 @@ public class Spawnable
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// Action required by the player to collect this spawnable item
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// Action required by the player to collect this spawnable item
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public string CollectAction { get; set; }
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public string CollectAction { get; set; }
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// Possible outcomes of collecting this item
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public List<CollectOutcome> CollectResults { get; set; } = [];
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}
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}
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@@ -8,3 +8,15 @@ sudo systemctl restart gameapi.service
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# Check logs
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# Check logs
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journalctl -u gameapi.service -b --no-pager --lines=100
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journalctl -u gameapi.service -b --no-pager --lines=100
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## Spawnables
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Spawnables describe items that can appear in the world. Along with the
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name and spawn rate, they now specify how the item behaves when a player
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performs the required collect action.
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- **CollectAction** – the action a player must perform.
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- **CollectResults** – a list of possible outcomes when the collect action
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succeeds. Each entry defines:
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- **Result** – textual description of the outcome.
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- **SuccessRate** – percentage chance (0-100) for that outcome.
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