Adding features
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@@ -11,15 +11,32 @@ What already works:
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- Highlight scoring
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- Clip job creation with `start_tick` and `end_tick`
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- Manual clip upload and in-page playback for `.mp4` and `.webm`
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- Render worker scaffold with a `cs2-scripted` backend that resolves demos, creates per-attempt scripts/logs, and invokes a Windows wrapper script
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What does not exist yet:
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- Automatic demo-to-video rendering
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- A separate render worker process
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- A real CS2 capture backend
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- Camera automation
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- Encoding pipeline
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What exists now for the first automation path:
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- Worker backend: `src/Fragalytics.RenderWorker/Services/Cs2ScriptedRenderBackend.cs`
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- Wrapper script entrypoint: `src/Fragalytics.RenderWorker/scripts/render-cs2-clip.ps1`
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- Worker config: `src/Fragalytics.RenderWorker/appsettings.json`
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Current behavior of that path:
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- It resolves the source `.dem` from the clip job payload
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- It creates per-attempt artifacts under `data/render-artifacts`
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- It writes a launch script and log for each render attempt
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- It invokes the configured wrapper script with resolved arguments
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- It only marks success if the configured command produces the expected output file
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This means the next implementation work is focused in one place:
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- edit `render-cs2-clip.ps1` to launch CS2, drive demo playback, capture the clip, and write the output file
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## Important Constraint
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A `.dem` file is not video. It is replay data. To get a playable clip, the system must run Counter-Strike 2, load the demo, seek to the correct tick range, play the segment in-engine, capture the frames and audio, encode the output, and then attach the media file back to the clip job.
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